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首页> 外文期刊>Robotics and Autonomous Systems >An N-player prisoner's dilemma in a robotic ecosystem
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An N-player prisoner's dilemma in a robotic ecosystem

机译:机器人生态系统中N玩家囚徒的困境

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摘要

The iterated prisoner's dilemma (iPD) in its standard form is a very well-known popular basis for research on cooperation. Here, a significant generalization of the iPD is presented in the form of an N-player game, instead of only two players, with continuous degrees of cooperation, instead of binary cooperation or defection. This continuous N-player PD (CN-PD) is motivated and explained by an actual experimental set-up in the form of an artificial ecosystem including mobile robots. Furthermore, the novel strategy of the so-called Justified-Snobism (JS) is introduced, which tries to cooperate slightly more than the average of the group of players. Results from sets of experiments with N = 20 are presented that indicate that JS is indeed a successful strategy in the CN-PD.
机译:标准形式的迭代囚徒困境(iPD)是开展合作研究的非常著名的流行基础。这里,iPD的显着概括是以N玩家游戏的形式呈现的,而不是只有两个具有连续合作程度的玩家,而不是二元合作或叛逃。这种连续的N播放器PD(CN-PD)是由包括移动机器人在内的人工生态系统形式的实际实验装置激发和解释的。此外,还引入了所谓的“正义的势利主义”(JS)的新颖策略,该策略试图使合作者略多于一群玩家的平均水平。给出了N = 20的一组实验结果,这些结果表明JS确实是CN-PD中成功的策略。

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