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Designing (for) experiences in photorealistic VR environments

机译:在逼真的VR环境中设计(体验)体验

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This paper investigates the role of aesthetics in the design of "intended" experiences in photorealistic virtual reality (VR) environments. It is motivated by the very notion that the aesthetic potential of photorealistic VR content is, and continues to be, under-estimated whilst the emphasis on the development of newer and more efficient visualisation technologies to create new and exciting VR experiences increases. Challenging this, the paper looks beyond the technological (and the more traditional human computer interaction approaches that have primarily focused on the perfor-mance and efficiency issues of the technology) in order to explore more human values and the experiential side of VR. It focuses on the design of an "engaged interaction" and in doing so, implements a comparative study to explore how the strategic patterning of the aesthetic elements (particularly colour) within a photorealistic VR environment can allow for the design of a certain experience. In conclusion, the paper demonstrates that aesthetics and the "engaged interaction" can play an important role in getting to the heart of the photorealistic VR "user" experience. It highlights how we might design for (i.e. suggest, coax and guide) an "intended" VR experience.
机译:本文研究了美学在真实感虚拟现实(VR)环境中“预期”体验的设计中的作用。这种想法的动机是,真实感的VR内容的美学潜力被并且一直被低估,而对开发更新和更有效的可视化技术以创造新的令人兴奋的VR体验的重视却越来越高。具有挑战性的是,本文超越了技术(以及更传统的人机交互方法,这些方法主要侧重于技术的性能和效率问题),以探索更多的人文价值和VR的体验面。它着重于“参与式交互”的设计,并在此过程中进行了一项比较研究,以探索在逼真的VR环境中美学元素(尤其是色彩)的战略性构图如何允许特定体验的设计。总而言之,本文证明了美学和“互动”可以在实现真实感VR“用户”体验的核心方面发挥重要作用。它强调了我们如何设计(即建议,哄骗和指导)“预期的” VR体验。

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