首页> 外文期刊>International Journal of Engineering Trends and Technology >Development of 3D Avatars for Inclusive Metaverse: Impact on Student Identity and Satisfaction using Agile Methodology, VRChat Platform, and Oculus Quest 2
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Development of 3D Avatars for Inclusive Metaverse: Impact on Student Identity and Satisfaction using Agile Methodology, VRChat Platform, and Oculus Quest 2

机译:为包容性元宇宙开发 3D 化身:使用敏捷方法、VRChat 平台和 Oculus Quest 2 对学生身份和满意度的影响

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- The metaverse is a virtual space for innovative research and the convergence of various lines of inquiry. Its evolution is related to Industry 4.0 and IoT and is projected to reach 1.7 billion users. However, the student community does not identify with the metaverse, which generates a lack of awareness of its utilities. The objective of this article is to develop 3D avatars for use and inclusion in the metaverse and measure their impact on variables such as identity and satisfaction. The methodology used was Top-Down, an agile methodology that allowed for continuous feedback and regression of processes from each of the methodological steps. Two 3D avatars were designed and modeled in Blender and Unity for the identity of students at the University of Sciences and Humanities, a platform was found in the metaverse for the avatars, and they were loaded onto it. The results indicate that the avatars were successfully tested using the Meta Quest 2 virtual reality goggles. A positive response was obtained in both the quantitative and qualitative survey, yielding an 81.8 acceptance rate for the style and identity towards UCH students. The adopted agile methodology and the VRChat platform were beneficial for the development of the avatars, and it was concluded that this platform is the most suitable for future research in the metaverse, building on the present research for subsequent projects. 2023 Seventh Sense Research Group®.
机译:- 元宇宙是创新研究和各种研究方向融合的虚拟空间。它的发展与工业 4.0 和物联网有关,预计将达到 17 亿用户。然而,学生社区并不认同元宇宙,这导致人们对其效用缺乏认识。本文的目的是开发用于元宇宙的 3D 化身,并衡量它们对身份和满意度等变量的影响。使用的方法是自上而下的,这是一种敏捷方法,允许从每个方法步骤中对流程进行持续反馈和回归。在Blender和Unity中为科学与人文大学的学生身份设计和建模了两个3D化身,在元宇宙中为化身找到了一个平台,并将它们加载到上面。结果表明,使用 Meta Quest 2 虚拟现实护目镜成功测试了这些头像。在定量和定性调查中都获得了积极的回应,对UCH学生的风格和身份的接受率为81.8%。所采用的敏捷方法和VRChat平台有利于化身的开发,并得出结论,该平台最适合元宇宙的未来研究,建立在现有研究的基础上,用于后续项目。2023 第七感研究小组®。

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