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Computational model of motor learning and perceptual change

机译:运动学习与知觉变化的计算模型

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摘要

Motor learning in the context of arm reaching movements has been frequently investigated using the paradigm of force-field learning. It has been recently shown that changes to somatosensory perception are likewise associated with motor learning. Changes in perceptual function may be the reason that when the perturbation is removed following motor learning, the hand trajectory does not return to a straight line path even after several dozen trials. To explain the computational mechanisms that produce these characteristics, we propose a motor control and learning scheme using a simplified two-link system in the horizontal plane:We represent learning as the adjustment of desired joint-angular trajectories so as to achieve the reference trajectory of the hand. The convergence of the actual hand movement to the reference trajectory is proved by using a Lyapunov-like lemma, and the result is confirmed using computer simulations. The model assumes that changes in the desired hand trajectory influence the perception of hand position and this in turn affects movement control. Our computer simulations support the idea that perceptual change may come as a result of adjustments to movement planning with motor learning.
机译:人们经常使用力场学习范式来研究在手臂到达运动中的运动学习。最近已经表明,体感知觉的改变同样与运动学习有关。知觉功能的变化可能是运动学习后消除干扰后,即使经过数十次试验,手部轨迹也不会返回直线路径的原因。为了解释产生这些特征的计算机制,我们提出了一种在水平面上使用简化的两连杆系统的电机控制和学习方案:我们将学习表示为对所需关节角轨迹的调整,以实现参考轨迹手。通过使用类似Lyapunov的引理证明了实际手部运动向参考轨迹的收敛性,并通过计算机仿真证实了结果。该模型假定所需手部轨迹的变化会影响手部位置的感知,进而影响运动控制。我们的计算机模拟支持这样的想法,即随着运动学习对运动计划的调整,可能会发生知觉变化。

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