首页> 外文期刊>NACTA Journal >Using interactive flash games to enhance students' learning in animal sciences.
【24h】

Using interactive flash games to enhance students' learning in animal sciences.

机译:使用交互式Flash游戏增强学生对动物科学的学习。

获取原文
           

摘要

The objective of this paper is to demonstrate how the use of interactive flash games in three animal science courses enhances student learning and comprehension of complex concepts and difficult new material and improves test scores. Flash games were used as companion tools to Feeds and Feeding, Applied Animal Nutrition and Animal Reproduction courses taught at the University of Minnesota, Crookston. The template for flash games was the same for all courses. In two studies, student learning and comprehension of course material were tested. The first study used student final exam scores from the three courses to compare the efficacy of flash games in improving students' test scores with that of commonly used study guides. The exam format for all students was a "mixed exam" containing multiple choice and essay questions. The second study used two courses and two test formats: the -mixed format- as in the first study and an "all multiple choice exam." Scores from two midterms and one final exam were used in this study. In both studies, flash games and study guides covered the same learning material. Exam scores and student surveys clearly supported flash games as an effective technology in improving student comprehension and enhancing learning. In study 1, for all three courses, students' exam scores using flash games were improved by an average of 16.0+or-2.64 points over study guides. More than 90% of students indicated flash game-assisted instruction contributed to better learning. In study 2, for the two courses, flash games showed an improvement of student test scores by 23.7+or-1.07 points over the study guides.
机译:本文的目的是演示如何在三门动物科学课程中使用交互式Flash游戏来增强学生对复杂概念和难于学习的新材料的学习和理解,并提高测试成绩。 Flash游戏被用作明尼苏达大学克鲁克斯顿分校的饲料和饲料,应用动物营养和动物繁殖课程的辅助工具。 Flash游戏的模板在所有课程中都是相同的。在两项研究中,测试了学生的学习和对课程材料的理解。第一项研究使用了这三门课程的学生期末考试成绩,将Flash游戏在提高学生考试成绩方面的功效与常用学习指南进行了比较。所有学生的考试形式均为“混合考试”,其中包含多项选择题和作文题。第二项研究使用了两门课程和两种测试格式:与第一项研究中一样的“混合格式”和“所有多项选择题”。本研究使用了两个期中考试和一个期末考试的分数。在两项研究中,Flash游戏和学习指南涵盖了相同的学习材料。考试成绩和学生调查明确支持Flash游戏是提高学生理解力和增强学习能力的有效技术。在研究1中,对于所有三门课程,使用Flash游戏的学生考试成绩平均比学习指南提高16.0+或-2.64分。超过90%的学生表示Flash游戏辅助教学有助于更好地学习。在研究2中,对于这两个课程,Flash游戏显示学生的考试分数比学习指南提高了23.7 + -1.07分。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号