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A robotic system to train activities of daily living in a virtual environment.

机译:在虚拟环境中训练日常生活活动的机器人系统。

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摘要

In the past decade, several arm rehabilitation robots have been developed to assist neurological patients during therapy. Early devices were limited in their number of degrees of freedom and range of motion, whereas newer robots such as the ARMin robot can support the entire arm. Often, these devices are combined with virtual environments to integrate motivating game-like scenarios. Several studies have shown a positive effect of game-playing on therapy outcome by increasing motivation. In addition, we assume that practicing highly functional movements can further enhance therapy outcome by facilitating the transfer of motor abilities acquired in therapy to daily life. Therefore, we present a rehabilitation system that enables the training of activities of daily living (ADL) with the support of an assistive robot. Important ADL tasks have been identified and implemented in a virtual environment. A patient-cooperative control strategy with adaptable freedom in timing and space was developed to assist the patient during the task. The technical feasibility and usability of the system was evaluated with seven healthy subjects and three chronic stroke patients.
机译:在过去的十年中,已经开发了几种手臂康复机器人来在治疗过程中协助神经系统患者。早期设备的自由度和运动范围受到限制,而更新型机器人(例如ARMin机器人)可以支撑整个手臂。通常,这些设备与虚拟环境结合在一起,以集成激励游戏的场景。多项研究表明,通过增加动机,玩游戏对治疗结果具有积极作用。此外,我们认为练习高功能运动可以通过促进治疗中获得的运动能力向日常生活的转移来进一步提高治疗效果。因此,我们提出了一种康复系统,该系统能够在辅助机器人的支持下训练日常生活活动(ADL)。重要的ADL任务已在虚拟环境中识别并实现。开发了在时间和空间上具有适应性自由度的患者合作控制策略,以在任务期间协助患者。对七名健康受试者和三名慢性卒中患者评估了该系统的技术可行性和可用性。

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