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Platform Strategy of Video Game Software in Japan, 1984-1994: Theory and Evidence

机译:1984-1994年日本电子游戏软件的平台策略:理论与证据

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摘要

This paper analyzes a model of platform competition in markets of system products composed of hardware and complementary software, with a specific focus on exclusive contracting. When hardware products are strongly differentiated, or when consumers value the marginal benefit of additional software variety highly, we find that, in equilibrium, hardware firms will engage in exclusive contracting of software development. This finding is strongly supported by our empirical results in the Japanese home video game industry, dominated by Nintendo from 1984 to 1994.
机译:本文分析了由硬件和互补软件组成的系统产品市场中的平台竞争模型,特别侧重于独家合同。当硬件产品差异化很大时,或者当消费者高度重视附加软件种类的边际收益时,我们发现,在平衡状态下,硬件公司将从事软件开发的独家承包。 1984年至1994年任天堂主导的日本家庭视频游戏行业的经验结果为这一发现提供了有力的支持。

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