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Cheap Talk, Trust, and Cooperation in Networked Global Software Engineering: Game Theory Model and Empirical Evidence.

机译:网络全球软件工程中的廉价交谈,信任和合作:博弈论模型和经验证据。

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摘要

Prior research indicates that trust and cooperation amongst unfamiliar collaborators in remote locations is crucial to Global Software Engineering (GSE) practices. Furthermore, trust and cooperation development requires proper social or technical mediations. Our prior empirical research demonstrates that informal, non-work-related conversation (a.k.a, "cheap talk") over the internet correlates with higher trust and better cooperation. This empirical observation inspired us to hypothesize that cheap talk may also bring about better trust and cooperation. We conducted three related studies to investigate how cheap talk influenced the emergence and diffusion of trust and cooperation in GSE teams. Using game theory, we performed theoretical analyses and agent-based modeling and simulation in which we abstracted GSE collaboration to a variation of the classic stag hunt game. We empirically studied the project communication records of Apache Lucene and Google Chromium OS to validate our approach and to provide a context for our three studies.;The results of the three studies revealed the following. First, all three studies revealed that cheap talk over the internet positively influences trust and cooperation development among GSE practitioners. Second, cheap talk over the internet often functioned as "catalyst" and might disappear once trust and cooperation become a team norm. Third, proper seeding strategies would improve the effectiveness and efficiency of trust and cooperation development when considering the social network's effect. Last, but not least, individuals' baseline trust significantly impacted the dynamics of trust and cooperation development. Our results and findings have important implications for theory development, GSE practices, and research methodology. Theoretically, we developed descriptions and explanations. Practically, the results and findings led to implications for collaboration management, and potential data-driven tools that support game theory analytics. Methodologically, we demonstrated the feasibility of using together, game theory, social network analysis, and agent-based modeling simulation to investigate software engineering's human and social aspects.
机译:先前的研究表明,偏远地区陌生的协作者之间的信任与合作对于全球软件工程(GSE)的实践至关重要。此外,发展信任与合作需要适当的社会或技术调解。我们之前的经验研究表明,互联网上非正式的,与工作无关的对话(也称为“便宜的谈话”)与更高的信任度和更好的合作相关。这种经验性观察激发了我们的假设,即廉价的谈话也可能带来更好的信任与合作。我们进行了三项相关研究,以调查廉价谈话如何影响GSE团队中信任与合作的出现和传播。使用博弈论,我们进行了理论分析以及基于主体的建模和仿真,其中我们将GSE合作抽象为经典的雄鹿狩猎游戏的变体。我们通过实证研究了Apache Lucene和Google Chromium OS的项目通信记录,以验证我们的方法并为我们的三项研究提供背景。三项研究的结果揭示了以下内容。首先,所有三项研究都表明,互联网上的廉价交谈对GSE从业者之间的信任与合作发展产生积极影响。其次,通过互联网进行的廉价谈话通常充当“催化剂”,一旦信任与合作成为团队规范,这种谈话就可能消失。第三,考虑到社交网络的影响,适当的播种策略将提高信任与合作发展的有效性和效率。最后但并非最不重要的一点是,个人的基准信任极大地影响了信任与合作发展的动力。我们的结果和发现对理论发展,GSE实践和研究方法具有重要意义。从理论上讲,我们开发了描述和解释。实际上,结果和发现对协作管理以及支持博弈论分析的潜在数据驱动工具产生了影响。从方法上讲,我们展示了将博弈论,社交网络分析和基于代理的建模仿真结合起来研究软件工程的人文和社会方面的可行性。

著录项

  • 作者

    Wang, Yi.;

  • 作者单位

    University of California, Irvine.;

  • 授予单位 University of California, Irvine.;
  • 学科 Information science.;Systems science.;Computer science.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 167 p.
  • 总页数 167
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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