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首页> 外文期刊>Machine Graphics & Vision >CREATING ENTIRELY TEXTURED 3D MODELS OF REAL OBJECTS USING SURFACE FLATTENING
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CREATING ENTIRELY TEXTURED 3D MODELS OF REAL OBJECTS USING SURFACE FLATTENING

机译:使用表面平铺创建真实对象的整体纹理3D模型

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摘要

We present a novel method to create entirely textured 3D models of real objects by combining partial texture mappings using surface flattening (surface parametrisation). Texturing a 3D model is not trivial. Texture mappings can be obtained from optical images, but usually one image is not sufficient to show the whole object; multiple images are required to cover the surface entirely. Merging partial texture mappings in 3D is difficult. Surface flattening converts a 3D mesh into 2D space preserving its structure. Transforming optical images to flattening-based texture maps allows them to be merged based on the structure of the mesh. In this paper we describe a novel method for merging texture mappings using flattening and show its results on synthetic and real data.
机译:我们提出了一种新颖的方法,可以通过结合使用表面平坦化(表面参数化)的局部纹理映射来创建真实对象的完全纹理3D模型。对3D模型进行纹理化并非易事。可以从光学图像获得纹理映射,但是通常一个图像不足以显示整个对象。需要多幅图像才能完全覆盖表面。很难在3D模式下合并部分纹理贴图。表面平坦化将3D网格转换为保留其结构的2D空间。将光学图像转换为基于变平的纹理图,可以根据网格的结构将它们合并。在本文中,我们描述了一种使用展平合并纹理映射的新方法,并在合成数据和真实数据上显示了其结果。

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