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Peer-mediated instructional package produces variable increases in the frequency of spontaneous and appropriate communication using a speech-generating device in two children with autism during social game routines

机译:在社交游戏例行程序中,使用语音生成设备,在两个自闭症儿童中,由同伴介导的教学包会增加自发性和适当的交流频率

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摘要

Designs A multiple-baseiine design across two participants that consisted of baseline and intervention with continuous acquisition probes for peers and for participants with autism. The peers and the two students with autism received the same sequence of conditions. Three typical classmates were assigned to each student with autism. Students with autism were allocated to the tiers of the multiple-baseline design in the descending order of their language and adaptive behavior skills. Specifically, the student with the highest leve of functional speech and the smallest amount of help and leisure skills received Ihe intervention first, and the student with the lowest level of functional speech and the most extensive level of assistance necessary to perform self-help and leisure skills received the intervention second.
机译:设计跨两个参与者的多基准设计,包括基线和干预,以及针对同伴和自闭症参与者的连续获取探针。同伴和两名自闭症学生接受了相同的条件序列。自闭症患者分配给三个典型的同学。自闭症学生按照语言和适应性行为技巧的降序分配到多基线设计的各个层次。具体来说,功能性言语水平最高,帮助和休闲技能最少的学生会首先受到干预,而功能性言语水平最低且进行自助和休闲所必需的帮助程度最高的学生技能第二。

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