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Target switching in curved human arm movements is predicted by changing a single control parameter.

机译:通过更改单个控制参数可以预测弯曲的人体手臂运动中的目标切换。

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Straight-line movements have been studied extensively in the human motor-control literature, but little is known about how to generate curved movements and how to adjust them in a dynamic environment. The present work studied, for the first time to my knowledge, how humans adjust curved hand movements to a target that switches location. Subjects (n = 8) sat in front of a drawing tablet and looked at a screen. They moved a cursor on a curved trajectory (spiral or oval shaped) toward a goal point. In half of the trials, this goal switched 200 ms after movement onset to either one of two alternative positions, and subjects smoothly adjusted their movements to the new goal. To explain this adjustment, we compared three computational models: a superposition of curved and minimum-jerk movements (Flash and Henis in J Cogn Neurosci 3(3):220-230, 1991), Vector Planning (Gordon et al. in Exp Brain Res 99(1):97-111, 1994) adapted to curved movements (Rescale), and a nonlinear dynamical system, which could generate arbitrarily curved smooth movements and had a point attractor at the goal. For each model, we predicted the trajectory adjustment to the target switch by changing only the goal position in the model. As result, the dynamical model could explain the observed switch behavior significantly better than the two alternative models (spiral: P = 0.0002 vs. Flash, P = 0.002 vs. Rescale; oval: P = 0.04 vs. Flash; P values obtained from Wilcoxon test on R (2) values). We conclude that generalizing arbitrary hand trajectories to new targets may be explained by switching a single control command, without the need to re-plan or re-optimize the whole movement or superimpose movements.
机译:直线运动已经在人类电机控制文献中进行了广泛的研究,但是对于如何产生弯曲运动以及如何在动态环境中进行调节却知之甚少。据我所知,本工作首次研究了人类如何将弯曲的手部动作调整到切换位置的目标。受试者(n = 8)坐在数位板前面,看着屏幕。他们将光标沿着弯曲的轨迹(螺旋形或椭圆形)移向目标点。在一半的试验中,该目标在运动开始后200 ms切换到两个替代位置之一,并且受试者将运动平稳地调整到新目标。为了解释这种调整,我们比较了三种计算模型:弯曲和最小跳动的叠加(Flash和Henis,J Cogn Neurosci 3(3):220-230,1991),矢量规划(Gordon等,Exp Brain) Res 99(1):97-111,1994)适用于弯曲运动(Rescale),以及一种非线性动力学系统,可以产生任意弯曲的平滑运动并在目标处具有点吸引子。对于每个模型,我们仅通过更改模型中的目标位置来预测对目标开关的轨迹调整。结果,动力学模型可以比两个替代模型更好地解释观察到的开关行为(螺旋:P = 0.0002 vs. Flash,P = 0.002 vs. Rescale;椭圆形:P = 0.04 vs. Flash; P值从Wilcoxon获得测试R(2)值)。我们得出的结论是,可以通过切换单个控制命令来解释将任意手轨迹推广到新目标的过程,而无需重新计划或重新优化整个运动或叠加运动。

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