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Effects of friction at the digit-object interface on the digit forces in multi-finger prehension.

机译:在多指理解中,手指-对象界面处的摩擦力对手指力的影响。

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The effects of surface friction at the digit-object interface on digit forces were studied when subjects (n=8) statically held an object in a five-digit grasp. The friction conditions were SS (all surfaces are sandpaper), RR (all are rayon), SR (S for the thumb and R for the four fingers), and RS (the reverse of SR). The interaction effects of surface friction and external torque were also examined using five torques (-0.5, -0.25, 0, +0.25, +0.5 Nm). Forces and moments exerted by the digits on a handle were recorded. At zero torque conditions, in the SS and RR (symmetric) tasks the normal forces of the thumb and virtual finger (VF, an imagined finger with the mechanical effect equal to that of the four fingers) were larger for the RR than the SS conditions. In the SR and RS (asymmetric) tasks, the normal forces were between the RR and SS conditions. Tangential forces were smaller at the more slippery side than at the less slippery side. According to the mathematical optimization analysis decreasing thetangential forces at the more slippery sides decreases the cost function values. The difference between the thumb and VF tangential forces, DeltaF (t), generated a moment of the tangential forces (friction-induced moment). At non-zero torque conditions the friction-induced moment and the moment counterbalancing the external torque (equilibrium-necessitated moment) could be in same or in opposite directions. When the two moments were in the same direction, the contribution of the moment of tangential forces to the total moment was large, and the normal forces were relatively low. In contrast, when the two moments were in opposite directions, the contribution of the moment of tangential forces to the total moment markedly decreased, which was compensated by an increase in the moment of normal forces. The apparently complicated results were explained as the result of summation of the friction-related (elemental) and torque-related (synergy) components of the central commands to the individual digits.
机译:当对象(n = 8)将物体静态保持在五位数字抓握中时,研究了数字在物体表面的摩擦对手指力的影响。摩擦条件为SS(所有表面均为砂纸),RR(均为人造丝),SR(拇指为S和四个手指为R)和RS(与SR相反)。还使用五个扭矩(-0.5,-0.25、0,+ 0.25,+ 0.5 Nm)检查了表面摩擦和外部扭矩的相互作用。记录手指在手柄上施加的力和力矩。在零扭矩条件下,在SS和RR(对称)任务中,RR的拇指和虚拟手指(VF,其机械效果等于四个手指的虚拟手指)的法向力大于SS条件。在SR和RS(非对称)任务中,法向力介于RR和SS条件之间。切向力在打滑的一侧比打滑的一侧小。根据数学优化分析,减小更滑侧的切向力会降低成本函数值。拇指和VF切向力之间的差DeltaF(t)产生了切向力的力矩(摩擦引起的力矩)。在非零扭矩条件下,摩擦感应力矩和平衡外部扭矩的力矩(平衡力矩)可以在相同或相反的方向上。当两个力矩方向相同时,切向力力矩对总力矩的贡献较大,法向力较小。相反,当两个力矩方向相反时,切向力力矩对总力矩的贡献显着减小,这由法向力力矩的增加来补偿。显然复杂的结果被解释为中央指令对各个手指的摩擦相关(基本)和扭矩相关(协同)分量的总和。

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