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Haptic discrimination of two-dimensional angles: influence of exploratory strategy.

机译:二维角度的触觉辨别:探索策略的影响。

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The aim of this study was to define the relative contribution of self-generated cutaneous and proprioceptive feedback to haptic shape discrimination by systematically constraining the exploratory strategy. Subjects (n = 23) explored pairs of two-dimensional (2-D) angles (standard angle, 90 degrees ; comparison angles, 91 degrees -103 degrees ) placed at arm's length from the subject, and identified the larger angle of each pair. The exploratory strategies included a reference condition, dynamic scan of the index finger over the entire object [combined cutaneous and proprioceptive (shoulder) feedback], and modified conditions, static touch of the intersection of the two bars that formed the angle using the index finger (cutaneous feedback) and dynamic scans of the object using a hand-held tool (proprioceptive feedback, shoulder). Discrimination thresholds (75% correct) were very similar for dynamic and static touch with the index finger. Thresholds varied as a function of the static contact duration (<1s, 7.2 degrees +/- 0.6 degrees ; approximately 3 s, 4.2 degrees +/- 0.5 degrees ), but were not different from the reference condition (6.0 degrees +/- 0.9 degrees ). The higher threshold with short static touch likely reflects movement-related gating of self-generated tactile inputs. Together, the results suggested that cutaneous feedback alone may be sufficient to explain 2-D angle discrimination, because the added proprioceptive feedback did not improve performance. Also, threshold did not vary with the number of dynamic scans (one or two), suggesting that the critical information was gathered on the first pass over the angle. In contrast, when the angles were explored with the tool, the threshold increased relative to the corresponding reference condition from the same session (tool, 9.6 degrees +/- 0.9 degrees ; dynamic scan with the finger, 6.2 degrees +/- 1.0 degrees ). Thus, performance was poorer with proprioceptive feedback alone, suggesting that cutaneous feedback was relatively more important for 2-D haptic angle discrimination in the present experiment.
机译:这项研究的目的是通过系统地限制探索策略来定义自我产生的皮肤和本体感受反馈对触觉形状辨别的相对贡献。受试者(n = 23)探索了成对的二维(2-D)角(标准角为90度;比较角为91度-103度)与受试者保持臂长,并确定了每对中的较大角。探索策略包括参考条件,在整个对象上对食指进行动态扫描[皮肤和本体感觉(肩部)反馈结合),修改的条件,使用食指形成角度的两个条的交点的静态接触(皮肤反馈)和使用手持工具对物体进行动态扫描(本体感受反馈,肩膀)。食指动态和静态触摸的辨别阈值(正确率为75%)非常相似。阈值根据静态接触持续时间而变化(<1s,7.2度+/- 0.6度;大约3 s,4.2度+/- 0.5度),但与参考条件(6.0度+/- 0.9)没有区别度)。静态触摸短的较高阈值可能反映了与运动相关的自我生成的触觉输入的门控。总之,结果表明,仅靠皮肤反馈就足以解释二维角度辨别,因为增加的本体感受反馈并不能改善性能。而且,阈值不会随动态扫描的次数(一次或两次)而变化,这表明关键信息是在角度的第一次通过时收集的。相反,当使用工具探索角度时,阈值相对于来自同一会话的相应参考条件(工具为9.6度+/- 0.9度;用手指进行动态扫描为6.2度+/- 1.0度)增加。 。因此,仅本体感觉反馈的性能较差,这表明在本实验中皮肤反馈对于二维触觉角辨别相对更为重要。

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