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Quantitative Analysis of Catch-up Saccades Executed during Two-dimensional Smooth Pursuit

机译:二维平滑追踪过程中追赶扫视的定量分析

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摘要

Smooth pursuit eye movements are normally made when we track an object moving smoothly in the visual environment. The role of the smooth pursuit system is subsequently to match the eye velocity to the target velocity and to keep the image of the object near the fovea, the highest acuity zone in the retina. When target velocity is too large, errors during pursuit are eliminated by saccadic eye movements which in this case are called catch-up saccades. It is necessary to point out that smooth pursuit eye movements are controlled by visual feedback contrary to catch-up saccades, which are executed without visual feedback. The mechanisms that govern the decision to switch from smooth pursuit eye movements to catch-up saccades, which have very different dynamics, are still poorly understood.
机译:当我们跟踪在视觉环境中平稳移动的对象时,通常会进行顺滑的跟踪眼动。随后,平滑追踪系统的作用是使眼睛速度与目标速度相匹配,并使物体的图像保持在中央凹(视网膜最高的敏锐度区域)附近。当目标速度过大时,追赶过程中的错误会通过眼球运动来消除,在这种情况下,眼球运动称为追赶扫视。需要指出的是,与追赶扫视相反,平滑追随眼动是由视觉反馈控制的,追赶扫视在没有视觉反馈的情况下执行。决定从平滑的追随眼球运动切换到追赶扫视的决定机制,这些机制具有截然不同的动态,至今仍知之甚少。

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