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首页> 外文期刊>Earth Surface Processes and Landforms: The journal of the British Geomorphological Research Group >The effect of interpolation methods in surface definition: an experimental study
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The effect of interpolation methods in surface definition: an experimental study

机译:插值方法在曲面定义中的作用:一项实验研究

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Mappings of the earth surface and their representation in 3D (three-dimensional) models are commonly used in most recent research. Modeling research, which starts with classical surveying methods, acquires new dimensions matching the modern technologies. 3D models of any object or earth surface can be used in much visual and scientific research. A digital model of the landscape is an important part within creation of geo-information systems used in the public administration and in the commercial sphere. It is an important tool in applications such as geornorphology, hydrology, geology, cartography, ecology, mining etc. Values of volume in terrains that do not have regular geometric structure can be obtained more accurately by using 3D models of surfaces with respect to developing technology. Basic data of 3D models must indicate 3D coordinates of the surveyed object in the reference frame. Distribution and intensity of points are important factors in modeling earth surfaces. A minimum number of points is desired in defining an object in 3D. Interpolation methods employing different mathematical models are used to obtain 3D models of terrain surfaces. In this study, the effect of interpolation methods in defining a terrain surface is investigated. For this purpose, a uniform surface, hill-shaped artificial object with a known volume is employed. The 3D surface and volume are calculated by using 12 different interpolation methods. Point distribution, point intensity and accuracy of point measurements are not considered. The same data set was used for all the interpolation methods. The interpolation methods are compared and evaluated based on the results. Copyright (c) 2007 John Wiley & Sons, Ltd.
机译:在最近的研究中,通常使用地表映射及其在3D(三维)模型中的表示形式。从经典的测量方法开始的建模研究获得了与现代技术相匹配的新维度。任何物体或地球表面的3D模型都可以用于许多视觉和科学研究。景观的数字模型是创建用于公共管理和商业领域的地理信息系统的重要组成部分。它是诸如地貌学,水文学,地质学,制图学,生态学,采矿学等应用程序中的重要工具。通过使用相对于开发技术的表面3D模型,可以更准确地获得不规则几何结构的地形中的体积值。 3D模型的基本数据必须指示参考框架中被测对象的3D坐标。点的分布和强度是对地球表面建模的重要因素。在3D中定义对象时,需要最少的点数。使用采用不同数学模型的插值方法可获取地形表面的3D模型。在这项研究中,研究了插值方法在定义地形表面中的作用。为此目的,使用具有已知体积的均匀表面的山形人造物体。通过使用12种不同的插值方法来计算3D表面和体积。不考虑点分布,点强度和点测量的准确性。所有插值方法均使用相同的数据集。根据结果​​比较和评估插值方法。版权所有(c)2007 John Wiley&Sons,Ltd.

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