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TRAINING BASED ON REAL-TIME MOTION EVALUATION FOR FUNCTIONAL REHABILITATION IN VIRTUAL ENVIRONMENT

机译:基于实时运动评估的虚拟环境功能修复训练

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摘要

One of the most effective applications of virtual reality (VR) in physical rehabilitation is training, where patients are trained for sequence decision-making in special situations presented in virtual environment. In this application, the evaluation of the movement of the subject performing a physical task is crucial. A good evaluation of the motion is necessary to follow the progression of the patient during his training session. Therefore, it helps therapist to better supervise therapeutic planning. Actually, the performance of the patient's training is determined by subjective observation of the therapist. Our approach is to propose a system that allows the patient to perform his training and to evaluate the progress of training in an autonomous way. This system consists of a motion analysis technique for a rehabilitation application where the patient is represented by his own avatar in virtual environment. The task performance required from the patient is his capability to reproduce in real time a movement. The real-time motion evaluation technique is based on the time series data matching method called Longest Common Sub-Sequence (hereafter LCSS). It is used to calculate distance between the reference motion of virtual avatar and the captured motion data of the patients and thus is used to determine how well the patients are doing during the training. The complexity of the technique proposed is in the order of O(δ) in which δ is a constant matching window size. Our prototype application is based on Tai-chi movements which have shown many health benefits and are increasingly used for therapeutic purposes.
机译:在身体康复中,虚拟现实(VR)的最有效应用之一是训练,其中训练患者在虚拟环境中出现的特殊情况下进行序列决策的能力。在此应用中,评估执行身体任务的对象的运动至关重要。为了跟踪患者在训练期间的进展,必须对运动进行良好的评估。因此,它有助于治疗师更好地监督治疗计划。实际上,患者的训练效果取决于治疗师的主观观察。我们的方法是提出一种系统,该系统允许患者以自主方式进行训练并评估训练的进度。该系统由用于康复应用的运动分析技术组成,其中患者在虚拟环境中由自己的化身表示。患者需要完成的任务表现是其实时复制动作的能力。实时运动评估技术基于称为“最长公共子序列”(以下称为LCSS)的时间序列数据匹配方法。它用于计算虚拟化身的参考运动与患者捕获的运动数据之间的距离,从而用于确定患者在训练过程中的表现。所提出的技术的复杂度约为O(δ),其中δ是恒定的匹配窗口大小。我们的原型应用程序基于太极拳运动,已显示出许多健康益处,并且越来越多地用于治疗目的。

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