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首页> 外文期刊>International Journal of Image and Graphics >INTERSECTION COMPUTATION IN PROJECTIVE SPACE USING HOMOGENEOUS COORDINATES
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INTERSECTION COMPUTATION IN PROJECTIVE SPACE USING HOMOGENEOUS COORDINATES

机译:使用均匀坐标的射影空间相交计算

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There are many algorithms based on computation of intersection of lines, planes etc. Those algorithms are based on representation in the Euclidean space. Sometimes, very complex mathematical notations are used to express simple mathematical solutions. This paper presents solutions of some selected problems that can be easily solved by the projective space representation. Sometimes, if the principle of duality is used, quite surprising solutions can be found and new useful theorems can be generated as well. It will be shown that it is not necessary to solve linear system of equations to find the intersection of two lines in the case of E2 or the intersection of three planes in the case of E3. Plucker coordinates and principle of duality are used to derive an equation of a parametric line in E3 as an intersection of two planes. This new formulation avoids division operations and increases the robustness of computation. The presented approach for intersection computation is well suited especially for applications where robustness is required, e.g. large GIS/CAD/CAM systems etc.
机译:基于线,平面等的交点的计算有很多算法。这些算法基于欧几里得空间中的表示。有时,非常复杂的数学符号用于表达简单的数学解。本文提出了一些选定问题的解决方案,这些问题可以通过投影空间表示轻松解决。有时,如果使用对偶原理,则可以找到非常令人惊讶的解决方案,并且还可以生成新的有用的定理。将表明,在E2的情况下,不必求解线性方程组来找到两条线的交点,在E3的情况下,无需求解三个平面的交点。使用Plucker坐标和对偶原理导出E3中的参数线作为两个平面的交点的方程。此新公式避免了除法运算,并提高了计算的稳定性。所提出的相交计算方法特别适合于需要鲁棒性的应用,例如大型GIS / CAD / CAM系统等

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