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Interaction design of tools for fostering creativity in the early stages of information design

机译:在信息设计的早期阶段,用于培养创造力的工具的交互设计

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This paper describes our approach for the design and development of application systems for early stages of information design tasks. We view a computational tool as something that provides materials with which a designer interacts to create a situation that talks back to the designer. The interaction design of a tool, that is, the representations a user can generate and how the user can manipulate them with the tool, influences a user's cognitive processes. The tool's interaction design thus either fosters or hinders creativity in the early stages of information design.Our approach toward the interaction design of a tool for fostering creativity is first to understand the nature of early stages of information design tasks. We discuss four issues in support of the early stages of design based on theories in design and in human-computer interaction: (1) that available means of externalizations influence designers in deciding which courses of actions to take; (2) that designers generate and interact with not only a partial representation of the final artefact but also various external representations; (3) that designers produce externalizations to express a solution as well as to interpret the situations; and (4) that a design task proceeds as a hermeneutic circle-that is, designers proceed with projected meanings of representations and gradually revise and confirm those meanings.The above theoretical account of early stages of information design tasks has led us to identify three interaction design principles for tools for the early stages of information design: interpretation-rich representations, representations with constant grounding and interaction methods for hands-on generation and manipulation of the representations.To illustrate our point, we take ART#001, a tool for the early stages of writing, to apply the interaction design principles and examine how the interaction design of the tool fosters creativity in the early stages of information design. The paper concludes with a discussion of how we generalize the approach and build a framework to design and develop application systems for fostering creativity in the early stages of information design. (c) 2005 Elsevier Ltd. All rights reserved.
机译:本文介绍了用于信息设计任务早期阶段的应用程序系统设计和开发的方法。我们将计算工具视为提供与设计者进行交互以创建可以与设计者对话的情况的材料的工具。工具的交互设计,即用户可以生成的表示以及用户如何使用工具操纵它们的表示,都会影响用户的认知过程。因此,该工具的交互设计会在信息设计的早期阶段促进或阻碍创造力。我们用于培养创造力的工具的交互设计方法首先是要了解信息设计任务早期阶段的性质。我们基于设计理论和人机交互理论,讨论了支持设计早期阶段的四个问题:(1)现有的外部化方法会影响设计人员决定采取何种行动方案; (2)设计人员不仅生成最终制品的部分表示并与之交互,而且还生成各种外部表示并与之交互; (3)设计者产生外部化来表达解决方案并解释情况; (4)设计任务以诠释学圈的方式进行-也就是说,设计者按照表示的预测含义进行操作,并逐渐修改和确认这些含义。上面对信息设计任务早期阶段的理论解释使我们确定了三种交互作用信息设计早期工具的设计原则:丰富的解释表示,具有恒定基础的表示以及交互生成和操作表示的方法。为说明我们的观点,我们采用ART#001,该工具用于在写作的早期阶段,应用交互设计原则并检查该工具的交互设计如何在信息设计的早期阶段促进创造力。本文最后讨论了如何在信息设计的早期阶段推广该方法并建立一个框架来设计和开发应用程序系统,以培养创造力。 (c)2005 Elsevier Ltd.保留所有权利。

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