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Design and implementation of a network on chip-based simulator: a performance study

机译:基于芯片的网络模拟器的设计和实现:性能研究

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New trends and research outputs in VLSI fabrication technology have enabled integration over a billion transistors on a silicon die. To enable system development of this growing complexity, shared common bus structures were replaced by network on chip-based topologies such as 2D mesh, and torus. These systems used packet transfer techniques and provided communication mechanism among interconnected modules. These systems are realised as ASIC's or FPGA-based systems. Design of high performance systems requires an understanding of its internal characteristics, interaction among modules and working of these systems. These parameters are difficult to record on hardware platforms. To understand these process parameters, simulation studies are quite beneficial. This paper discusses the design and implementation of a simulator for network on chip-based systems. The topologies discussed are 2D mesh, torus and RiCoBiT: ring connected binary tree - a new structured and scalable topology for network on chip-based systems. The paper also studies the performance parameters of the same, along with some representative application and observations.
机译:VLSI制造技术的新趋势和研究成果已经实现了在硅片上集成超过十亿个晶体管的功能。为了使系统开发变得如此复杂,共享的通用总线结构已被基于芯片上的网络(例如2D网格和环面)取代。这些系统使用分组传输技术,并在互连模块之间提供通信机制。这些系统被实现为ASIC或基于FPGA的系统。高性能系统的设计需要了解其内部特性,模块之间的相互作用以及这些系统的工作原理。这些参数很难在硬件平台上记录。为了理解这些过程参数,模拟研究是非常有益的。本文讨论了基于芯片的网络系统模拟器的设计和实现。讨论的拓扑是2D网格,圆环和RiCoBiT:环形连接的二叉树-一种新的结构化且可扩展的拓扑,用于基于芯片的网络系统。本文还研究了其性能参数,以及一些代表性的应用和观察结果。

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