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3D Trajectory Reconstruction under Perspective Projection

机译:透视投影下的3D轨迹重建

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We present an algorithm to reconstruct the 3D trajectory of a moving point from its correspondence in a collection of temporally non-coincidental 2D perspective images, given the time of capture that produced each image and the relative camera poses at each time instant. Triangulation-based solutions do not apply, as multiple views of the point may not exist at each time instant. We represent a 3D trajectory using a linear combination of compact trajectory basis vectors, such as the discrete cosine transform basis, that have been shown to approximate object independence. We note that such basis vectors are also coordinate independent, which allows us to directly use camera poses estimated from stationary areas in the scene (in contrast to nonrigid structure from motion techniques where cameras are simultaneously estimated). This reduces the reconstruction optimization to a linear least squares problem, allowing us to robustly handle missing data that often occur due to motion blur, texture deformation, and self occlusion. We present an algorithm to determine the number of trajectory basis vectors, individually for each trajectory via a cross validation scheme and refine the solution by minimizing the geometric error. The relationship between point and camera motion can cause degeneracies to occur. We geometrically analyze the problem by studying the relationship of the camera motion, point motion, and trajectory basis vectors. We define the reconstructability of a 3D trajectory under projection, and show that the estimate approaches the ground truth when reconstructability approaches infinity. This analysis enables us to precisely characterize cases when accurate reconstruction is achievable. We present qualitative results for the reconstruction of several real-world scenes from a series of 2D projections where high reconstructability can be guaranteed, and report quantitative results on motion capture sequences.
机译:我们给出了一种算法,根据给定的生成每个图像的时间和每个时间点的相对相机的姿势,从时间上不一致的2D透视图图像集合中的对应点重建运动点的3D轨迹。基于三角剖分的解决方案不适用,因为在每个时刻可能不存在该点的多个视图。我们使用紧凑轨迹基础矢量(例如离散余弦变换基础)的线性组合来表示3D轨迹,这些矢量已被证明近似于对象独立性。我们注意到,这样的基础向量也是独立于坐标的,这使我们可以直接使用从场景中的静止区域估计的照相机姿势(与同时估计照相机的运动技术的非刚性结构相反)。这将重构优化问题简化为线性最小二乘问题,使我们能够稳健地处理由于运动模糊,纹理变形和自闭塞而经常出现的丢失数据。我们提出一种算法,通过交叉验证方案分别确定每个轨迹的轨迹基础向量的数量,并通过最小化几何误差来优化解决方案。点和摄像机运动之间的关系可能导致退化。我们通过研究相机运动,点运动和轨迹基础向量之间的关系来对问题进行几何分析。我们定义了投影下3D轨迹的可重构性,并表明当可重构性接近无穷大时,估计值接近地面真相。这种分析使我们能够精确地描述可实现精确重建的情况。我们提出了从一系列2D投影中重建几个真实世界场景的定性结果,其中可以保证高重建性,并报告了运动捕获序列上的定量结果。

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