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REAL-TIME DISPERSIVE REFRACTION WITH ADAPTIVE SPECTRAL MAPPING

机译:自适应光谱映射的实时色散折射

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摘要

Spectral rendering, or the synthesis of images by taking into account the constituent wavelengths of white light, enables the rendering of iridescent colors caused by phenomena such as dispersion, diffraction, interference and scattering. Caustics, the focusing and defocusing of light through a refractive medium, can be interpreted as a special case of dispersion where all the wavelengths travel along the same paths. In this paper we extend Adaptive Caustic Mapping (ACM), a previously proposed caustics mapping algorithm, to handle physically-based dispersion. Because ACM can display caustics in real-time, it is amenable to extension to handle the more general case of dispersion. We also present a novel algorithm for filling in the gaps that occur due to discrete sampling of the spectrum. Our proposed method runs in screen-space, and is fast enough to display plausible dispersion phenomena at real-time and interactive frame rates.
机译:光谱渲染或通过考虑白光的组成波长来合成图像,可以渲染由色散,衍射,干涉和散射等现象引起的彩虹色。焦散,即通过折射介质对光的聚焦和散焦,可以解释为色散的一种特殊情况,其中所有波长都沿着相同的路径传播。在本文中,我们扩展了自适应苛性映射(ACM)(一种以前提出的苛性映射算法),以处理基于物理的色散。由于ACM可以实时显示焦散,因此可以扩展以处理更一般的色散情况。我们还提出了一种新颖的算法,用于填补由于频谱的离散采样而出现的间隙。我们提出的方法在屏幕空间中运行,并且足够快以实时和交互式帧速率显示合理的色散现象。

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