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首页> 外文期刊>International Journal of Artificial Intelligence Tools: Architectures, Languages, Algorithms >Multi-Objective Oriented Categorization Based on the Coalitional Game Theory
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Multi-Objective Oriented Categorization Based on the Coalitional Game Theory

机译:基于联盟博弈的多目标分类

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摘要

Discovering different groups, or called classes, is useful for pattern recognition, data preprocessing, association analysis, query optimization, etc. To make every object satisfied as much as possible, the groups are generated by the associations or behaviors among participating objects other than the attributes owned by themselves. By mainly considering the mutual associations among the given objects and based on the game theory, in this paper we study the multi-objective oriented categorization. Based on the idea of Shapley value in the coalitional game, we first propose the concept of priority groups and give the efficient algorithm for computing the satisfaction degree of players in a group. Based on the idea of strategic games and Nash equilibrium, we then give the algorithm for computing an approximate equilibrium to solve the conflicts between the strategies of players, and consequently achieve the ultimate multi-objective oriented groups. Preliminary experiments and performance studies verify the efficiency and effectiveness of our methods.
机译:发现不同的组或称为类的类对于模式识别,数据预处理,关联分析,查询优化等很有用。为了使每个对象尽可能满足,这些组是由参与对象之间的关联或行为生成的,而不是自己拥有的属性。本文主要考虑给定对象之间的相互联系,并基于博弈论,研究了面向多目标的分类方法。基于联盟博弈中的Shapley值的思想,我们首先提出了优先群体的概念,并给出了计算群体中玩家满意度的有效算法。基于战略博弈和纳什均衡的思想,给出了一种计算近似均衡的算法,以解决玩家策略之间的冲突,从而达到最终的多目标导向群体。初步实验和性能研究证明了我们方法的有效性和有效性。

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