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首页> 外文期刊>Automatica >Modularized design for cooperative control and plug-and-play operation of networked heterogeneous systems
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Modularized design for cooperative control and plug-and-play operation of networked heterogeneous systems

机译:网络异构系统的协同控制和即插即用操作的模块化设计

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摘要

In this paper, a cooperative control analysis and design method is investigated for heterogeneous dynamical systems that may be of arbitrary relative degree or nonminimum-phase or both. To achieve consensus or cooperative stability, a negative value of input-feed forward passivity index is used to accommodate and analyze such systems, and the magnitude of the index value is also used as the impact coefficient to quantify the impacts of heterogeneous dynamics of these systems on their networked operations. Physical-system-level designs are explicitly carried out to make individual linear and nonlinear systems (which are either feedback linearizable or nonminimum phase of certain form) become passivity-short and to embed one pure integrator into their input-output dynamics. The network-level distributed control can simply be chosen without any knowledge of the heterogeneous dynamics but with only information of an upper bound on their impact coefficients. It is shown, using the impact equivalence principle, that these controls separately designed but implemented together always ensure either local or global consensus and that a global non-trivial consensus emerges if and only if the information network has at least one globally reachable node or is varying but cumulatively connected. The proposed methodology of fully modularized designs unravels complexity of analyzing and designing cyber-physical systems and enables their plug-and-play into networked operations.
机译:在本文中,研究了一种可能具有任意相对程度或非最小相位或两者的异构动力系统的协调控制分析和设计方法。为了达成共识或合作稳定性,使用输入前馈无源指标的负值来容纳和分析此类系统,并且该指标值的大小也用作影响系数,以量化这些系统的异构动力学的影响他们的网络运营。明确地进行了物理系统级的设计,以使单个线性和非线性系统(反馈线性化或某种形式的非最小相位)变得无源性很短,并将一个纯积分器嵌入其输入-输出动力学中。在不了解异构动力学的情况下,只需选择网络级别的分布式控制,而只需了解其影响系数的上限信息即可。使用影响当量原理表明,单独设计但一起实施的这些控制措施始终可以确保局部或全局共识,并且仅当信息网络具有至少一个全局可达节点或仅在信息网络中存在时,才会出现全局非琐碎共识。变化但相互联系。所提出的完全模块化设计方法论揭示了分析和设计网络物理系统的复杂性,并使它们可以即插即用地进入网络运营。

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