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Perfect Aggregation of Information in Two-Person Multistage Games with Fixed Sequence of Moves and Aggregated Information on Partner's Choice

机译:具有固定动作顺序的两人多阶段游戏的完美信息汇总和合作伙伴选择的汇总信息

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Two-person multistage game with fixed sequence of moves is considered, under perfect information on existing history of the game and aggregated information on the current move of player 2. Having this information at each stage i, player 1 is the first to choose his move x_i(·); moreover, in the beginning of the game player 1 announces his strategy x(·)=(x_1(·),..., x_n(·)) for n future stages. Given information regarding the choice of player 1 and history of the game, player 2 strives to maximize his payoff function via the strategy v = (v_1, v_2,...,v_n). In this paper the sufficient conditions of perfect aggregation, involving certain results from the theory of Lie groups, are provided for the game in question.
机译:考虑具有固定游戏顺序的两人多阶段游戏,该游戏具有关于游戏现有历史的完美信息以及有关玩家2当前动作的汇总信息。在每个阶段i拥有此信息后,玩家1便是第一个选择其动作的人x_i(·);此外,在游戏者1开始时,宣布他的策略x(·)=(x_1(·),...,x_n(·))用于n个未来阶段。给定有关玩家1的选择和游戏历史的信息,玩家2会通过策略v =(v_1,v_2,...,v_n)努力最大化其收益功能。本文为有关博弈提供了充分聚集的充分条件,其中涉及李群理论的某些结果。

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