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Role of Interactivity in Learning from Engineering Animations

机译:交互性在工程动画学习中的作用

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This study examines the pedagogic value of incorporating sophisticated interactivity features into lessons on hand-held devices. Engineering students (Experiment 1) and non-engineering college students (Experiment 2) spent 5min studying an animation showing a six-step maintenance procedure for a mechanical device called a Power Take-Off presented on an iPad. In both experiments, students who received high interactivity (i.e., rotation through dragging movements and zoom through pinching movements) reported higher interest but did not show better learning as compared to the low interactivity group (i.e., pause and continue buttons on the touch screen) or no interactivity group. Across two experiments, the interactivity hypothesis was supported in terms of increased interest but not supported in terms of improved learning. Thus, there was not support for the idea that increasing situational interest through high levels of interactivity primes deeper learning processes that produce better learning outcomes. Copyright (c) 2015 John Wiley & Sons, Ltd.
机译:这项研究探讨了将复杂的交互功能纳入手持设备课程的教学价值。工科学生(实验1)和非工科学生(实验2)花了5分钟研究了一个动画,该动画演示了iPad上称为Power Take-Off的机械设备的六步维护程序。在这两个实验中,与低交互性组(即,触摸屏上的暂停和继续按钮)相比,具有较高交互性(即,通过拖动运动进行旋转并通过捏合运动进行缩放)的学生报告了更高的兴趣,但没有表现出更好的学习或没有互动组。在两个实验中,以增加兴趣为依据支持了交互性假设,但从改善学习方面没有支持。因此,不支持这样的想法,即通过高水平的交互性来增加情境兴趣会引发更深的学习过程,从而产生更好的学习结果。版权所有(c)2015 John Wiley&Sons,Ltd.

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