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Evolving a protofeather and feather diversity

机译:进化原生羽毛和羽毛的多样性

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It is likely that feathers evolved from a conical shaped tubercle rather than a plate-like structure. Although the morphology of the presumably most primitie feather is unknown, minimal conditions for its production include the cellular capacity to synthesize feather proteins (=#PHI#-keratin) which provides the molecular phenotype, and a follicular mechanism for production and assembly of molecular and gross structure. Once the minimal structural element, presumably recognizable as a barb, existed, a variety of phenotypes followed rapidly. A tubercular growth center of appropriate size could produce a simple barb-like element, with cortex and medulla. This might be recognized externally as a bristle, but need never existed as a separate morphological unit. Rather, if individual placodes gave rise to multiple barb ridges that fused proximally, a structure resembling natal down would have resulted. Subsequent differentiation is controlled by the follicular symmetry, and the feather shape is regulated by barb length. Barb length is directly related to growth period. As feathers appear to grow at roughly similar, size independent rates, shape is determined by individual barb growth periods. The simple fusion of individual proto-barbs would produce a morphology identifiable as natal down. Although this might be the simplest feather structure, others could emerge quickly, perhaps simultaneously, a consequence of the same redundant processing. Once the machinery existed, broad phenotypic plasticity was possible. I constructed a feather phyiogram based on these conditions, the fossil record, and ontogeny. I organized the subsequent changes in morphology by perceived complexity. The changes are simply individual responses to similar processes that might be time (when in ontogeny) and space (where on body) dependent.
机译:羽毛很可能是从锥形结节而不是板状结构演变而来的。尽管大概最原始的羽毛的形态尚不清楚,但其生产的最低条件包括合成具有分子表型的羽毛蛋白(=#PHI#-角蛋白)的细胞能力,以及分子和分子的生产和组装的卵泡机制。总结构。一旦存在最小的结构元素(大概可以识别为倒钩),各种表型就会迅速出现。大小合适的结核生长中心可产生简单的倒钩状元素,并带有皮质和髓质。这在外部可能被认为是硬毛,但永远不需要作为单独的形态单元存在。相反,如果各个板块产生了多个向近端融合的倒钩脊,则将形成类似于出生时向下的结构。随后的分化由卵泡对称性控制,羽毛形状由倒钩长度控制。倒钩长度与生长期直接相关。由于羽毛似乎以大致相似,大小独立的速度生长,因此形状取决于各个倒钩的生长时期。单个原倒钩的简单融合将产生一种可识别为出生后倒垂的形态。尽管这可能是最简单的羽状结构,但是由于相同的冗余处理,其他羽状结构可能很快出现,或者同时出现。一旦存在这种机制,就有可能实现广泛的表型可塑性。我根据这些条件,化石记录和个体发育情况构造了羽毛的指纹图。我通过感知的复杂性组织了随后的形态变化。这些变化只是对类似过程的个体响应,这些过程可能取决于时间(在个体发育中)和空间(取决于身体)。

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