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Practical Issues with Replay of High Throughput Traffic

机译:重播高吞吐量交通的实际问题

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摘要

Traffic replay recreates conditions and states found in traffic trace repeatedly within an emulation or a testbed. When throughput in the original traffic trace is high, it becomes impossible to replay it using a single transmitter-sink pair of machines. The only solution is to distribute the replay process among several replay sources, which in turn requires the traffic trace to be split in several parts. This paper proposes a solution for such distributed replay by applying the notion of traffic type and traffic entity, both of which are high-level abstractions of individual packets in traffic. The paper also studies how evenly the replay burden can be distributed using an arbitrary number of artificial traffic sources.
机译:流量重播在仿真或测试平面内重复重复在交通轨迹中找到的条件和状态。 当原始流量跟踪中的吞吐量很高时,不可能使用单个发射机宿机对重播它。 唯一的解决方案是在几个重播源之间分发重放进程,这又需要在几个部分中拆分流量跟踪。 本文提出了通过应用交通类型和流量实体的概念来解决此类分布式重播的解决方案,这两者都是流量中各个数据包的高级抽象。 本文还研究了可以使用任意数量的人工交通来源分发重播负担的均匀性。

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