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An Efficient Simulation Environment and Simulation Techniques for Bluetooth Device Design

机译:蓝牙设备设计有效的仿真环境和仿真技术

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Validation of an System-on-Chip (SoC) design with networking capability needs global simulation of the whole system including the network as well as the SoC design itself. Especially, it is needed to validate the interoperability of SoCs from different vendors. In this paper, we propose a simulation environment and simulation techniques for efficient validation of such SoC designs and apply them to networked Bluetooth SoC designs. The environment enables two types of simulation. One is modular enough to include the simulation of other vendors' Bluetooth devices and the other is optimized to achieve fast simulation in developing in-house Bluetooth devices. Especially, the former is scalable in that it keeps the constant simulation runtime despite the increase of the number of Bluetooth devices. Since multiple simulators are involved, the global simulation is still slow. Thus, the simulation efforts need to be minimized to shorten the design cycle. We present two simulation techniques, a concept called grouped message for reduction in simulation runtime and a system debug scenario called fix-modify-restart for reduction in the number of simulation runs. The former is to reduce inter-process communication overhead between simulators in the global simulation. The latter is to reduce repeated simulation runs in the conventional design cycle. Experimental results show the scalability of the presented simulation environment, reduction in simulation efforts by two simulation techniques.
机译:通过网络能力验证片上系统(SOC)设计需要全局模拟整个系统,包括网络以及SoC设计本身。特别是,需要验证来自不同供应商的SOC的互操作性。在本文中,我们提出了一种仿真环境和仿真技术,以便高效验证这种SOC设计并将其应用于网络的蓝牙SoC设计。环境启用两种类型的模拟。一个是模块化足够的,包括模拟其他供应商的蓝牙设备,另一个是优化的,以实现在开发内部蓝牙设备中的快速仿真。特别是,尽管蓝牙设备的数量增加,但是前者可以扩展它可以保持恒定的模拟运行时。由于涉及多个模拟器,全局模拟仍然很慢。因此,需要最小化模拟工作以缩短设计周期。我们呈现了两个仿真技术,一个称为分组消息的概念,用于减少仿真运行时,以及称为Fix-Modify-Realart的系统调试方案,以减少模拟运行的数量。前者是在全局模拟中减少模拟器之间的过程间通信开销。后者是减少传统设计周期中的重复仿真运行。实验结果表明,通过两个仿真技术,仿真环境的可扩展性,减少了模拟工作。

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