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Fully-resolved simulations of particle-laden viscoelastic fluids using an immersed boundary method

机译:使用浸没边界法完全解决粒子叠层粘弹性液的模拟

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This study reports the development of a direct simulation code for solid spheres moving through viscoelastic fluids with a range of different Theological behaviors. The numerical algorithm was implemented on an open source finite-volume solver coupled with an immersed boundary method, and is able to perform fully-resolved simulations, wherein all flow scales associated with the particle motion are resolved. The formulation employed exploits the log-conformation tensor to avoid high Weissenberg number issues when calculating the polymeric extra stress. A number of benchmark flows were simulated using this method, to assess the accuracy of the newly developed solver. First, the sedimentation of a sphere in a bounded domain surrounded by either Newtonian or viscoelastic fluid was computed, and the numerical results were verified by comparison with experimental and computational data from the literature. Additionally, the spatial and temporal accuracies of the algorithm were evaluated, and different transient and advection discretization schemes were investigated. Second, the rotation of a sphere in a homogeneous shear flow was studied, and again the numerical results obtained were compared to those from the literature. Good agreement is obtained for the variation in the particle rotation rate as a function of Weissenberg number, using both the newly implemented algorithm and an alternative fixed-mesh approach. Finally, the cross-stream migration of a neutrally buoyant sphere in a steady Poiseuille flow, consisting of either a Newtonian or viscoelastic suspending fluid was investigated. For the Newtonian fluid good agreement was obtained for the particle equilibrium position when compared to the well known Segre-Silberberg effect, and for the viscoelastic fluid the effect of the retardation ratio on the final particle equilibrium position was studied. Additionally, the newly-developed solver capabilities were tested to study the shear-induced particle alignment in wall-
机译:本研究报告了通过具有一系列不同神学行为的粘弹性流体移动的固体球体的直接模拟代码的开发。数值算法在具有浸没边界方法耦合的开源有限音量求解器上实现,并且能够执行完全解析的模拟,其中解决了与粒子运动相关联的所有流程。所用的制剂利用了数量张量来避免在计算聚合物额外应力时避免高温伯格数问题。使用这种方法模拟了许多基准流动,以评估新开发的求解器的准确性。首先,计算由牛顿或粘弹性流体包围的边界域中的球体的沉降,并通过与文献的实验和计算数据进行比较来验证数值结果。另外,评估了算法的空间和时间精度,并研究了不同的瞬态和平流离散化方案。其次,研究了球体在均匀剪切流中的旋转,并且再次将获得的数值结果与文献中获得的数值相同。使用新实现的算法和替代的固定网格方法,获得颗粒旋转速率的变化获得良好的一致性。最后,研究了中微型浮力球在稳定的Poiseuille流中的交叉流迁移,由牛顿或粘弹性悬浮液组成。对于牛顿流体良好的一致性,与众所周知的Segre-ilberberg效应相比,获得颗粒平衡位置,并且对于粘弹性流体研究了延迟比对最终颗粒平衡位置的影响。另外,测试新开发的求解器能力以研究墙壁中的剪切诱导的粒子对准 -

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