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首页> 外文期刊>Journal of Biomechanics >Head mounted displays for capturing head kinematics in postural tasks
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Head mounted displays for capturing head kinematics in postural tasks

机译:用于在姿势任务中捕获头动力学的头部安装显示器

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Tracking head motion in a simple, portable and accurate manner during performance of postural tasks in a virtual reality environment could have important implications for investigating normal and pathological head kinematics. We investigated concurrent validity of head tracking of two Head Mounted Displays (HMDs), Oculus Rift and HTC Vive, vs. a gold-standard motion capture system (Qualisys). Head kinematics of N = 20 healthy young adults was quantified during static and dynamic postural tasks. While wearing the Oculus Rift or HTC Vive, participants observed moving stars (static tasks) or a flying ball (dynamic task). Head kinematics were recorded simultaneously by the Rift or Vive and Qualisys camera system. We calculated head directional path, acceleration in 6 directions and volume of translation movement. Intra-Class Correlations (ICC) and 95% Limits of agreement were calculated. Most ICC values were around 0.9 with several at 0.99 indicating excellent agreement between the HMDs and Qualisys. Weaker agreement was observed for vertical displacement during a static task and moderate agreement was observed pitch and yaw displacement during a dynamic task A negative bias of a small magnitude (indicating more movement in VR) was observed for most variables in static tasks, while a positive bias was observed for most variables in the dynamic task (indicating less movement in VR). Our results generally support the concurrent validity of Oculus Rift and HTC Vive head tracking during static and dynamic standing tasks in healthy young adults. Specific task- and direction-dependent differences should be considered when planning measurement studies using these novel tools. (C) 2019 Elsevier Ltd. All rights reserved.
机译:在虚拟现实环境中的姿势任务性能期间以简单的便携式和准确的方式跟踪头部运动可能对调查正常和病理头动脉有重要意义。我们调查了两个头戴式显示器(HMDS),Oculus裂缝和HTC Vive的头部跟踪的并发有效性,VS。在静态和动态姿势任务期间,N = 20个健康年轻成人的头部运动学量化。虽然穿着Oculus裂缝或HTC Vive,参与者观察到移动恒星(静态任务)或飞球(动态任务)。裂缝或Vive和Qualisys相机系统同时记录头像。我们计算了头定向路径,在6个方向和翻译运动体积中加速度。计算课外相关性(ICC)和95%的协议限制。大多数ICC值约为0.9,有几个0.99,表明培养基和Qualisys之间的良好协议。对于在静态任务期间,观察到垂直位移的协议较弱,并且在动态任务期间观察到中等协议和偏航位移,对于大多数变量,在静态任务中观察到小幅度的负偏差(表明VR中的更多移动),而阳性在动态任务中大多数变量观察到偏差(表明VR中的移动较少)。我们的结果一般支持在健康的年轻成年人静态和动态常设任务期间的Oculus Rift和HTC Vive头跟踪的并行有效性。在使用这些新颖工具规划测量研究时,应考虑具体的任务和方向依赖差异。 (c)2019年elestvier有限公司保留所有权利。

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