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A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting

机译:一种基于游戏的认知监测的重复评估:夏令营环境中的初始可用性和依从性研究

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摘要

The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders.
机译:目前的可行性研究检测了基于证据的游戏的游戏移动监控工具(Akili互动实验室)的依从性,可靠性和评估潜力,以监测有关有特殊需求的儿童夏令营的八个会议的100名参与者的认知。 在基线施用验证的注意措施。 在最后一次会议中,参与者完成了退出问卷。 发现监测工具是令人愉快的,并且表现出高度的依从性。 没有报告没有显示器相关的不良事件。 监视指标在重复测量中显示出良好的可靠性,表明它在长期认知监测方面是稳定的。 有证据表明,监测工具能够检测诊断缺陷多动障碍和自闭症谱系障碍的儿童之间认知差异。

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