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首页> 外文期刊>Developmental psychobiology. >End‐state comfort in two object manipulation tasks: Investigating how the movement context influences planning in children, young adults, and older adults
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End‐state comfort in two object manipulation tasks: Investigating how the movement context influences planning in children, young adults, and older adults

机译:在两个物体操作任务中的最终状态舒适性:调查运动背景如何影响计划儿童,年轻成人和老年人

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摘要

Abstract The movement context (pantomime, pantomime with image/object as guide, and actual use) has been shown to influence end‐state comfort—the propensity to prioritize a comfortable final hand position over an initially comfortable one—across the lifespan. The present study aimed to assess how the movement context (pantomime, using a dowel as the tool, and actual use) influences end‐state comfort when acting with objects (glass/hammer) that differ in use‐dependent experience. Children (ages 6–11, n ?=?70), young adults ( n ?=?21), and older adults ( n ?=?21) picked up an overturned glass to pour water and a hammer to hit a nail, where the handle faced away from the participant. End‐state comfort was assessed in each movement context. Findings provide support for an increase in end‐state comfort with age, adult‐like patterns at age 10, and no difference between older adults and 8‐ to 9‐year‐old children. In addition, this work revealed that perception of “graspability” led to an increase in end‐state comfort in the hammering task; therefore, suggesting our ability to act with objects and tools in the environment is influenced by use‐dependent experience and object perception. Results add to our understanding of changes in motor planning abilities with age, and factors underlying these changes.
机译:摘要已经证明了运动背景(哑剧,带有图像/物体的哑剧,以及实际使用)影响终止状态的舒适性 - 在最初舒适的寿命中优先考虑舒适的最终手势位置的倾向。本研究旨在评估运动上下文(使用销钉作为工具和实际使用的袋子,以及实际使用)的速度如何影响与使用依赖经验不同的物体(玻璃/锤子)。孩子们(6-11岁,n?=?70),年轻的成年人(n?=?21),老年人(n?=?21)拿起翻转玻璃倒水和锤子撞到钉子,把手面向参与者的地方。在每个运动背景下评估终端状态舒适度。调查结果提供了对年龄的最终舒适性的支持,其10岁的成人样模式,老年人和8至9岁儿童没有区别。此外,这项工作表明,对“避神”的看法导致了锤击任务中的最终状态舒适度;因此,建议我们与环境中的物品和工具行事的能力受到使用依赖经验和对象感知的影响。结果为我们对随着年龄的年龄的运动规划能力变化以及这些变化的因素。

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