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Efficient search under constraints and not working memory resources supports creative action emergence in a convergent motor task

机译:在约束下有效搜索,而不是工作内存资源支持融合电机任务中的创意动作出现

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Creative (original and functional) solutions to problems can be facilitated by guiding search behavior. According to cognitive models, when solving convergent tasks (tasks with few solutions), high available working memory (WM) resources and capacity can guide creative solution emergence via repeated (persistent) search within a solution subcategory. However, no clear associations have been found of WM capacity on creative outcomes when tasks require the individual to enact solutions in divergent doing tasks. This study further tested constraints on WM resources on search behavior and creative outcomes in a convergent doing task. Novices to combat sports were asked to repeatedly strike a target with the intent to achieve an individualized target force. In order to manipulate available WM resources, every ten strikes, participants were asked to recall and then retain a sequence of 5 digits (high load group: n = 21) or 2 digits (low load group: n = 21). The task constraints favored the functionality (or appropriateness) of a qualitatively distinct, non-obvious solution. Functionality was assessed using the force registered for each strike. Originality was assessed in terms of how infrequently actions occurred. Finally, search behavior was quantified based on changes in which limb was used and changes in which part of the limb was used from one strike to the next. There were no significant effects of WM load on creativity outcomes, solution search, or task success. Rather, task success was related to efficient search and creativity. Future research should focus on constraints (other than WM resources) that promote efficient search.
机译:通过指导搜索行为可以促进对问题的创造性(原创和功能)解决方案。根据认知模型,在解决收敛任务(具有少量解决方案的任务)时,高可用的工作存储器(WM)资源和容量可以通过在解决方案子类别内重复(持久性)搜索来指导创意解决方案出现。然而,当任务要求个人以在不同的做法中制定解决方案时,没有发现关于创造性结果的WM能力。本研究进一步测试了在收敛任务中搜索行为和创造性结果的WM资源的制约因素。打击运动的新手被要求反复击中目标,以实现个性化的目标力量。为了操纵可用的WM资源,每十个罢工,都会要求参与者回忆,然后保留5位数(高负载组:n = 21)或2位(低负载组:n = 21)。任务约束有利于定性不同的非明显解决方案的功能(或适当性)。使用为每次罢工注册的力来评估功能。根据如何发生措施,评估原创性。最后,根据使用肢体的变化来量化搜索行为,并将肢体的一部分从一个击球用于下一个击球的变化来量化。 WM负荷对创造力结果,解决方案搜索或任务成功没有显着影响。相反,任务成功与有效的搜索和创造力有关。未来的研究应专注于促进有效搜索的约束(除WM资源之外)。

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