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A Modular Deep-learning Environment for Rogue

机译:用于流氓的模块化深受学习环境

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摘要

Rogue is a famous dungeon-crawling video-game of the 80ies, the ancestor of its gender. Due to their nature, and in particular to the necessity to explore partially observable and always different labyrinths (no level replay), roguelike games are a very natural and challenging task for reinforcement learning and Q-learning, requiring the acquisition of complex, non-reactive behaviours involving memory and planning. In this article we present Rogueinabox: an environment allowing a simple interaction with the Rogue game, especially designed for the definition of automatic agents and their training via deep-learning techniques. We also show a few initial examples of agents, discuss their architecture and illustrate their behaviour.
机译:Rogue是一个着名的Dungeon-爬行视频游戏80年代,其性别的祖先。 由于他们的性质,特别是探索部分观察到的且始终不同的迷宫(无水平重播),Roguelike游戏是强化学习和Q学习的一个非常自然和挑战的任务,要求收购复杂,非 涉及内存和规划的反应行为。 在本文中,我们呈现Rogueinabox:一种环境,允许通过深受深度学习技术的自动代理的定义和他们的培训设计简单的互动。 我们还显示了一些代理的最初示例,讨论其架构并说明他们的行为。

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