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Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks

机译:博物馆的运动互动:利用古代工具和(重新)构建艺术品来传达文化遗产

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摘要

Kinesthetic interactions allow users to interact with 3D applications through their body movements and hand gestures. When kinesthetic applications are introduced in museums and heritage institutions, they add embodiment to visitor experience. An appropriate fit for kinesthetic technology in museums rests on visitors engaging in purposeful body movements and hand gestures that convey meanings about both intangible and tangible heritage. This paper presents the design, development and evaluation of a kinesthetic application of sculpturing Cycladic figurines, which places the user at the role of an ancient craftsman who creates a figurine with bare-hand movements (translated by Leap Motion to respective sculpting actions) in a simplified virtual environment. The Cycladic sculpture application has been evaluated in laboratory and field testing (as part of a wider educational activity in the museum) with positive results on usability, fun and learning. We identify several benefits as well as challenges of designing kinesthetic interactions in museums and we report on design issues that need to be taken into account in similar applications.
机译:KinestshetteThic Interactions允许用户通过身体运动和手势与3D应用程序交互。当在博物馆和遗产机构引入Kinesthetic应用程序时,他们将一个实施例添加到游客体验中。适用于博物馆的Kinesthetic技术依赖于有目的的身体运动和手势的游客,以传达无形和有形遗产的含义。本文介绍了雕刻型雕像的动态应用的设计,开发和评估,这将用户置于一个古老的工匠的角色,他们用裸手运动(通过Leap Motion翻译成相应的雕刻动作)中的雕像简化的虚拟环境。基族雕塑申请已经在实验室和现场测试中(作为博物馆更广泛的教育活动的一部分),具有积极的可用性,乐趣和学习。我们确定了若干福利以及在博物馆中设计Kinesthetic互动的挑战,我们报告了在类似申请中需要考虑的设计问题。

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