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Video Game Vignettes and More in the Classroom

机译:视频游戏小插图和课堂上更多

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摘要

Some educators use what we call a "hook" as a key element in their lessons. We use "hooks" to get our students interested in what it is we are teaching. Many teachers have adopted the Next Generation Science Standards and establish the phenomena as the engine that drives scientific investigation and learning in the classroom. We use phenomena to illustrate the melding of real-world scientific investigation, research, and practices with science teaching found in middle and high school settings. Interested students are more motivated, curious, and attentive. This increases the likelihood that they will not only learn the material to a greater degree, but also retain the information longer. A wider variety and volume of phenomena provides more hooks, which in turn increases the instructor's ability to deliver an engaging lesson that immerses students in the core ideas of the scientific process.
机译:一些教育工作者使用我们称之为“钩子”作为课程的关键元素。 我们使用“钩子”让我们的学生对我们正在教学的内容感兴趣。 许多教师采用了下一代科学标准,并将现象建立为推动教室中科学调查和学习的发动机。 我们使用现象来说明中高中环境中发现的真实科学调查,研究和实践的融合。 有兴趣的学生更有动力,好奇,周到。 这增加了他们不仅将材料学到更大程度的可能性,而且还要更长时间地保留信息。 更广泛的种类和体积的现象提供了更多的钩子,这反过来增加了教师提供了传播侵占课程的能力,使学生沉浸在科学过程的核心思想中。

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