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首页> 外文期刊>Technology,knowledge and learning: Learning mathematics,science and the art in the context of figital technologies >Structural Relationships in the Embedding of Role-Play Games in a Class for Japanese Language Proficiency: Towards a Unified View
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Structural Relationships in the Embedding of Role-Play Games in a Class for Japanese Language Proficiency: Towards a Unified View

机译:在课堂上嵌入角色播放游戏的结构关系:走向统一的观点

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摘要

This study examines the structural relationships at work when embedding roleplay games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200 students who completed a structured self-administered questionnaire, the data from which was analyzed using the Structural Equation Modelling technique via AMOS software version 21. Based on the significant standardized beta coefficients, all the posited hypotheses were well supported, i.e. strong encouragement to perform, effort expectancy, attitude towards use, social influence, and facilitating conditions, all increase the possibility of students’ behavioural intention to use role-play games in class for Japanese language proficiency. Of these five factors, effort expectancy was the strongest contributing predictor. Learning to participate in the classroom role-play game was perceived as easy, and seen to facilitate improvement in Japanese language learning proficiency. Students’ interaction via the role-play games enabled them to be flexible in their learning, and to become skilful in improving their Japanese language learning proficiency. The findings of this study offer valuable insights for language teachers, and the model developed can be utilized as an instrument for further investigative research.
机译:本研究审查了在课堂上嵌入着日语熟练程度的角色扮演游戏时的结构关系。通过应用技术验收模型,以及技术的统一接受和使用理论作为指导原则。该环境是马来西亚公立大学和主题,200名从事结构化自我管理问卷的学生,通过AMOS软件版本21分析了由结构方程式建模技术进行分析的数据。基于显着的标准化测试β系数,所有假设的假设得到很好的支持,即表现强烈的鼓励,努力预期,使用态度,社会影响力,促进条件,所有人都会增加学生行为意图在课堂上使用角色游戏的可能性,以进行日语熟练程度。在这五个因素中,努力期望是最强的贡献预测因素。学习参加课堂角色游戏的游戏被认为是简单的,并且看到促进日语学习熟练程度的改进。学生通过角色游戏的互动使他们能够灵活于他们的学习,并在提高日语学习熟练程度方面变得娴熟。本研究的调查结果为语言教师提供了有价值的见解,并且该模型可作为进一步调查研究的仪器使用。

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