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Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics

机译:任何启发式评估的游戏(G4NHE):考虑到不同型可用性启发式的G4H游戏的概括

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Many initiatives have promoted collaborative heuristic evaluation to avoid discrepancies between evaluator's ratings. This paper presents G4NHE (Game for aNy heuristic evaluation), a card game proposed to increase the engagement of different evaluators in an evaluation process based on heuristic evaluation. G4NHE is a generalization of previous work (the G4H gamification) to be applied to different usability heuristics. G4H was designed to support Nielsen's heuristics only. The main goal of G4NHE is to provide an engaging and ludic way to consolidate collaborative heuristic evaluation. It can also be used by students and professionals to coordinate the tasks of heuristic evaluations. Several usability heuristics were analyzed to identify the common characteristics and how these characteristics demand changes in the rules of original G4H generic gamification named G4NHE. G4NHE can be used as complementary material to HCI courses. This paper presents the steps used to create G4NHE and a guide to enable any HCI professional or student to use G4NHE gamification with any usability heuristic. As a result, this work enables gamification non-specialists to create a gamification based on G4H (a gamification built for Nielsen's heuristics) to any usability heuristic. G4NHE still needs to be fully evaluated, but the expectations are that it can take advantage of the engagement, ludic teaching, and participation satisfaction already present in G4H by using any usability heuristic.
机译:许多举措促进了合作启发式评估,以避免评估员评级之间的差异。本文介绍了G4NHE(游戏,任何启发式评估),一款纸牌游戏提议增加不同评估人员在基于启发式评估的评估过程中的参与。 G4NHE是以前的工作(G4H Gamification)的概括,适用于不同的可用性启发式。 G4H旨在仅支持尼尔森的启发式。 G4nhe的主要目标是提供一种巩固协作启发式评估的吸引力和魅力方式。它也可以被学生和专业人员使用,协调启发式评估的任务。分析了几种可用性启发式措施以确定常见的特征以及这些特征如何在名为G4nhe的原始G4H通用游戏规则中的变化。 G4NHE可用作HCI课程的互补材料。本文介绍了用于创建G4NHE的步骤和指南,以使任何HCI专业人员或学生能够使用任何可用性启发式使用G4NHE游戏。因此,这项工作使游戏化非专家能够以任何可用性启发式创建基于G4H(为Nielsen's Heuristics建造的游戏处理)的游戏。 G4NHE仍然需要充分评估,但预期的是通过使用任何可用性启发式派来利用已经在G4H中的参与,崇拜教学和参与满意度。

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