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Measurement Invariance of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) between the United States of America, India and the United Kingdom

机译:互联网游戏障碍的测量不变性,美国,印度和英国之间的互联网游戏障碍级别(IGDS9-SF)

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Abstract The Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) has been extensively used worldwide to assess Internet Gaming Disorder (IGD) behaviors. Therefore, investigating cultural limitations and implications in its applicability is necessary. The cross-cultural feasibility of a test can be psychometrically evaluated with measurement invariance analyses. Thus, the present study used Multigroup Confirmatory Factor Analysis (MGCFA) to examine the IGDS9-SF measurement invariance across gamers from the United States of America (USA), India, and the United Kingdom (UK). A total of 1013 gamers from the USA (n = 405), India (n = 336), and the UK (n = 272) were recruited. Although the one-factor structure of the IGD construct was supported, cross-country variations were demonstrated considering the way that this was reflected on items assessing preoccupation/salience, tolerance, deception, gaming escapism/mood modification, as well as daily activities’ impairment related to gaming. Furthermore, the same scores on items assessing withdrawal symptoms, tolerance, lack of control over gaming engagement, escapism/mood modification and daily activities impairment associated to gaming, have been found to reflect various levels of IGD severity across the three groups. The implications of these results are further discussed in the context of existing evidence regarding the assessment of IGD. Highlights ? The IGDS9-SF was completed by 1013 gamers in the USA, India, and in the UK. ? Multigroup Confirmatory Factor Analysis was used to examine measurement invariance. ? The factor structure of the IGDS9-SF found across the three nations was consistent. ? Using strict psychometric criteria, partial invariance of the IGDS9-SF was achieved. ? Cross-cultural assessment of gaming addiction should acknowledge cultural differences.
机译:摘要互联网游戏障碍鳞片短型(IGDS9-SF)已广泛使用全球,以评估互联网游戏障碍(IGD)行为。因此,需要研究其适用性的文化局限性和影响。测试的跨文化可行性可以用测量不变性分析进行精神术语评估。因此,本研究使用了Multigroup确认因子分析(MGCFA)来检查来自美利坚合众国(美国),印度和英国(英国)的游戏玩家的IGDS9-SF测量不变性。招募了来自美国(N = 405)的1013个游戏玩家,印度(n = 336),英国(n = 272)被招募。虽然支持IGD构建体的单因素结构,但考虑到这一点反映了评估关注/显着性,容忍,欺骗,游戏逃避/情绪修改以及日常活动损伤的项目的越野变化与游戏有关。此外,已经发现,评估戒断症状,​​耐受性,缺乏对游戏相关的游戏参与,逃避/情绪修改和日常活动损害的物品相同的分数。这些结果的影响进一步讨论了关于IGD评估的现有证据的背景下。强调 ? IGDS9-SF在美国,印度和英国的1013名游戏玩家完成。还MultiStoup确认因子分析用于检查测量不变性。还在三个国家发现的IGDS9-SF的因子结构一致。还使用严格的心理测量标准,实现了IGDS9-SF的部分不变性。还游戏成瘾的跨文化评估应承认文化差异。

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