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首页> 外文期刊>Proceedings of the Royal Society. Mathematical, physical and engineering sciences >The stabilization of equilibria in evolutionary game dynamics through mutation: mutation limits in evolutionary games
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The stabilization of equilibria in evolutionary game dynamics through mutation: mutation limits in evolutionary games

机译:突变中进化游戏动态的均衡稳定:进化游戏中的突变限制

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The multi-population replicator dynamics is a dynamic approach to coevolving populations and multi-player games and is related to Cross learning. In general, not every equilibrium is a Nash equilibrium of the underlying game, and the convergence is not guaranteed. In particular, no interior equilibrium can be asymptotically stable in the multi-population replicator dynamics, e.g. resulting in cyclic orbits around a single interior Nash equilibrium. We introduce a new notion of equilibria of replicator dynamics, called mutation limits, based on a naturally arising, simple form of mutation, which is invariant under the specific choice of mutation parameters. We prove the existence of mutation limits for a large class of games, and consider a particularly interesting subclass called attracting mutation limits. Attracting mutation limits are approximated in every (mutation-)perturbed replicator dynamics, hence they offer an approximate dynamic solution to the underlying game even if the original dynamic is not convergent. Thus, mutation stabilizes the system in certain cases and makes attracting mutation limits near attainable. Hence, attracting mutation limits are relevant as a dynamic solution concept of games. We observe that they have some similarity to Q-learning in multi-agent reinforcement learning. Attracting mutation limits do not exist in all games, however, raising the question of their characterization.
机译:多人口复制器动力学是一种充满动态的方法,用于共同群体和多人游戏,与交叉学习有关。通常,并非每一个平衡都是底层游戏的纳什均衡,并且不会保证收敛。特别地,在多人转速器动力学中,没有内部平衡可以是渐近的稳定性,例如,导致单个内部纳什均衡周围的循环轨道。我们介绍了复制器动力学的均衡的新概念,称为突变限制,基于自然,简单的突变形式,这在突变参数的特定选择下不变。我们证明了大类游戏的突变限制的存在,并考虑一个称为吸引突变限制的特别有趣的子类。吸引突变限制在每个(突变)扰动的复制器动力学中近似,因此即使原始动态不是收敛,也为基础游戏提供了近似的动态解决方案。因此,突变在某些情况下稳定了该系统,并使吸引突变限制在可达到的附近。因此,吸引突变限制与游戏的动态解决方案概念相关。我们观察到,在多智能经纪增强学习中,他们与Q-Leathers有一些相似之处。然而,在所有游戏中,吸引突变限制不存在,因此提出了他们表征的问题。

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