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Evolutionary game dynamics of combining the imitation and aspiration-driven update rules

机译:仿制仿制和抽吸驱动更新规则的进化游戏动态

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So far, most studies on evolutionary game dynamics in finite populations have concentrated on a single update rule. However, given the impacts of the environment and individual cognition, individuals may use different update rules to change their current strategies. In light of this, the current paper reports on a study that constructed a mixed stochastic evolutionary game dynamic by combining the imitation and aspiration-driven update processes. The target was to clarify the influences of the aspiration-driven process on the evolution of the level of cooperation by considering the behavior of a population in which individuals have two strategies available: cooperation and defection. Through a numerical analysis of unstructured populations and simulation analyses of structured populations and of the random-matching model, the following results were found. First, the mean fraction of cooperators varied alongside the probability with which the individual adopted the aspiration-driven update rule. In the Prisoner’s Dilemma and coexistence games, the aspiration-driven update process promoted cooperation in the well-mixed population but inhibited it in structured ones and the random-matching model; however, in the coordination game, the aspiration-driven update process was seen to exert the opposite effect on cooperation by inhibiting the latter in a homogeneously mixed population but promoting it in structured ones and in the random-matching model. Second, the mean fraction of cooperators changed with the aspiration level in the differently structured populations and random-matching model, and there appeared a phase transition point. Third, the evolutionary characteristics of the mean fraction of cooperators maintained robustness in the differently structured populations and random-matching model. These results extend evolutionary game theory.
机译:到目前为止,大多数关于有限群体进化游戏动态的研究都集中在一个更新规则上。但是,鉴于环境和个人认知的影响,个人可能使用不同的更新规则来改变其当前的策略。鉴于此,目前通过组合模仿和抽吸驱动的更新过程构建混合随机进化游戏动态的研究。目标是通过考虑个人有两种策略的人群的行为来澄清志向驱动过程对合作水平的影响:合作与叛逃。通过对非结构化群体的数值分析和结构化群体的模拟分析和随机匹配模型,发现了以下结果。首先,合作者的平均分数与个人采用抽吸驱动更新规则的概率相同。在囚犯的困境和共存游戏中,渴望驱动的更新过程促进了富裕的人口中的合作,但在结构化的困境和随机匹配模型中抑制了它;然而,在协调游戏中,观察到的抽吸驱动的更新过程通过抑制后者在均匀混合群体中抑制后者而且在结构化的群体和随机匹配模型中促进它来施加相反的效果。其次,合作者的平均分数随着不同结构化群体和随机匹配模型的抽吸水平而改变,并且出现了相变点。第三,合作者平均分数的进化特征在不同结构群体和随机匹配模型中保持鲁棒性。这些结果延长了进化博弈论。

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