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Biased imitation in coupled evolutionary games in interdependent networks

机译:相互依赖网络中耦合进化博弈的偏向模仿

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摘要

We explore the evolutionary dynamics of two games—the Prisoner's Dilemma and the Snowdrift Game—played within distinct networks (layers) of interdependent networks. In these networks imitation and interaction between individuals of opposite layers is established through interlinks. We explore an update rule in which revision of strategies is a biased imitation process: individuals imitate neighbors from the same layer with probability p, and neighbors from the second layer with complementary probability 1 − p. We demonstrate that a small decrease of p from p = 1 (which corresponds to forbidding strategy transfer between layers) is sufficient to promote cooperation in the Prisoner's Dilemma subpopulation. This, on the other hand, is detrimental for cooperation in the Snowdrift Game subpopulation. We provide results of extensive computer simulations for the case in which layers are modelled as regular random networks, and support this study with analytical results for coupled well-mixed populations.
机译:我们探索了在相互依存的网络的不同网络(层)中玩的两个游戏(《囚徒困境》和《雪堆游戏》)的演化动力学。在这些网络中,相对层之间的模仿和交互是通过互连建立的。我们探索一种更新规则,在该规则中,策略的修订是一个有偏向的模仿过程:个人从同一层以概率p模仿邻居,第二层以互补概率1- p模仿邻居。我们证明,p = 1时p的小幅减少(对应于层之间的禁止策略转移)足以促进“囚徒困境”子人群中的合作。另一方面,这不利于Snowdrift Game子群体中的合作。对于将图层建模为规则随机网络的情况,我们提供了广泛的计算机模拟结果,并通过耦合良好混合的人口的分析结果来支持本研究。

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