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Gamification improves melanoma visual identification among high school students: Results from a randomized study

机译:博彩改善高中生的黑色素瘤视觉鉴定:随机研究结果

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Identification of melanoma or worrisome moles is often taught as an important part of routine skin checks. We sought to evaluate the efficacy of gamified education vs. traditional ABCDEs education on melanoma identification and self-confidence in identifying worrisome moles. We report that in our cohort (n = 271), participants randomized to the gamified intervention were more likely to correctly identify melanoma and non-melanoma skin lesions than those randomized to the ABCDE control cohort (74.2% vs 63.5% correct, P < .0001) and perceived confidence in self-identifying worrisome lesions was slightly higher in the gamified group than the traditional group, though the trend was not significant. These novel findings have significant implications on improved ways to educate young patients on the visual identification of melanoma and worrisome moles.
机译:鉴定黑素瘤或令人担忧的摩尔人通常被教导为常规皮肤检查的重要组成部分。 我们试图评估博弈教育与传统ABCDES教育对黑色素瘤鉴定和识别令人担忧摩尔人的自信的疗效。 我们报告说,在我们的队列(n = 271)中,随机对赌博干预的参与者更有可能正确地鉴定比对ABCDE对照队列的那些对黑色素瘤和非黑色素瘤皮肤病变(74.2%vs 63.5%正确,p <。 0001)和感知对自我识别令人担忧的病变的信心比传统群体略高,但趋势并不重要。 这些新颖的研究结果对教育年轻患者的改进方式具有显着影响,以了解黑色素瘤的视觉鉴定和令人担忧的痣。

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