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首页> 外文期刊>SIAM Journal on Control and Optimization >ZERO-SUM STOCHASTIC DIFFERENTIAL GAMES WITHOUT THE ISAACS CONDITION: RANDOM RULES OF PRIORITY AND INTERMEDIATE HAMILTONIANS
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ZERO-SUM STOCHASTIC DIFFERENTIAL GAMES WITHOUT THE ISAACS CONDITION: RANDOM RULES OF PRIORITY AND INTERMEDIATE HAMILTONIANS

机译:没有ISAACS条件的零和随机差动游戏:随机优先级和中级汉密尔顿人

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摘要

For a zero-sum stochastic game which does not satisfy the Isaacs condition, we provide a value function representation for an Isaacs-type equation whose Hamiltonian lies between the lower and upper Hamiltonians, as a convex combination of the two. For the general case (i.e., the convex combination is time and state dependent), our representation amounts to a random change of the rules of the game, to allow each player at any moment to see the other player's action or not, according to a coin toss with probabilities of heads and tails given by the convex combination appearing in the PDE. If the combination is state independent, then the rules can be set all in advance, in a deterministic way. This means that tossing the coin throughout the game, or tossing it repeatedly right at the beginning, leads to the same value. The representations are asymptotic over time discretizations. Space discretization is possible as well, leading to similar results.
机译:对于不满足ISAACS条件的零和随机游戏,我们为ISAACS型方程提供了价值函数表示,其哈密顿人在下部和上部Hamiltonians之间的含义,作为两者的凸起组合。 对于常规案例(即,凸组合是时间和依赖于时间和状态),我们的代表金额达到游戏规则的随机变化,以便在任何时候允许每个玩家看其他玩家的动作 硬币折腾具有由PDE出现的凸组合给出的头部和尾部的概率。 如果组合是独立的,则可以以确定性的方式预先设置规则。 这意味着在整个游戏中折腾硬币,或者在开始时重复地折腾它,导致相同的值。 表示是渐近随时间的离散化。 空间离散化也是可能的,导致类似的结果。

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