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Fast and robust absolute camera pose estimation with known focal length

机译:快速且坚固的绝对相机姿态估计,具有已知的焦距

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Abstract Some 3D computer vision techniques such as structure from motion (SFM) and augmented reality (AR) depend on a specific perspective-n-point (PnP) algorithm to estimate the absolute camera pose. However, existing PnP algorithms are difficult to achieve a good balance between accuracy and efficiency, and most of them do not make full use of the internal camera information such as focal length. In order to attack these drawbacks, we propose a fast and robust PnP (FRPnP) method to calculate the absolute camera pose for 3D compute vision. In the proposed FRPnP method, we firstly formulate the PnP problem as the optimization problem in the null space that can avoid the effects of the depth of each 3D point. Secondly, we can easily get the solution by the direct manner using singular value decomposition. Finally, the accurate information of camera pose can be obtained by optimization strategy. We explore four ways to evaluate the proposed FRPnP algorithm with synthetic dataset, real images, and apply it in the AR and SFM system. Experimental results show that the proposed FRPnP method can obtain the best balance between computational cost and precision, and clearly outperforms the state-of-the-art PnP methods.
机译:摘要一些3D计算机视觉技术(如运动(SFM)和增强现实(AR)的结构)取决于特定的透视 - n点(PNP)算法来估计绝对相机姿势。然而,现有的PNP算法难以在精度和效率之间实现良好的平衡,并且大多数都不会充分利用诸如焦距的内部相机信息。为了攻击这些缺点,我们提出了一种快速且强大的PNP(FRPNP)方法来计算3D计算视觉的绝对相机姿势。在提议的FRPNP方法中,我们首先将PNP问题标记为NULL空间中的优化问题,可以避免每个3D点的深度的影响。其次,我们可以使用奇异值分解通过直接方式轻松获得解决方案。最后,通过优化策略可以获得相机姿势的准确信息。我们探索四种方法来评估具有合成数据集,真实图像的提议的FRPNP算法,并在AR和SFM系统中应用它。实验结果表明,所提出的FRPNP方法可以获得计算成本和精度之间的最佳平衡,显然优于最先进的PNP方法。

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