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A Service-Based Production Ecosystem Architecture for Industrie 4.0

机译:工业4.0基于服务的生态系统架构

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摘要

Changeability is one major goal of Industrie 4.0. Existing production architectures limit changeability, because programmable logic controllers (PLC) that are responsible for the execution of real-time production steps also define the order of production steps that are executed for every product. PLC programming therefore implicitly defines the production process. Consequently, any change of a production process requires changes in PLC code, causes potential side effects due to unknown controller dependencies, and requires extensive testing. We propose a service-based architecture approach that encapsulates production steps into re-useable services. Production cells invoke services, and comparable to multi-agent systems autonomously decide about optimal service invocations based on shared information. In this article, we outline our service-based architecture concept and describe a use-case that illustrates the decentral organization of production systems and the cooperative optimization of production steps.
机译:可变性是Industrie 4.0的一个主要目标。现有的生产架构限制可变性,因为负责实时生产步骤的可编程逻辑控制器(PLC)还定义为每个产品执行的生产步骤顺序。因此,PLC编程隐含地定义了生产过程。因此,生产过程的任何更改都需要更改PLC代码,导致由于未知的控制器依赖性导致潜在的副作用,并且需要进行广泛的测试。我们提出了一种基于服务的架构方法,该架构方法将生产步骤封装成可重复使用的服务。生产单元调用服务,并且与多代理系统相当自主决定基于共享信息的最佳服务调用。在本文中,我们概述了我们的服务的架构概念,并描述了一种用例,说明了生产系统的分解组织和生产步骤的合作优化。

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