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Distributed Opportunistic Spectrum Access in an Unknown and Dynamic Environment: A Stochastic Learning Approach

机译:在未知和动态环境中分布式机会主义频谱访问:随机学习方法

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In this paper, the problem of distributed throughput maximization in an opportunistic spectrum access network with multiple secondary users (SUs) and multiple primary channels is investigated. To address the challenges in designing efficient solutions in a dynamic and unknown environment, we formulate the optimization problem as a noncooperative game, which is further proved to be an ordinal potential game. We then propose a best-response-based algorithm to achieve the Nash equilibrium points (NEPs) of the formulated game, given that there exists a coordinator for SUs to work in a round-robin fashion and a common control channel for SUs to exchange their information. To further relieve the system overhead due to information exchange among SUs, we design a new stochastic learning automata (SLA)-based algorithm, called N-SLA, which can converge to the pure-strategy NEPs of the formulated ordinal potential game in a fully distributed way. To our best knowledge, we are the first to address the convergence issue of the SLA-based algorithms for general ordinal potential games. Simulation results validate the effectiveness of our proposed algorithms.
机译:本文研究了具有多个二级用户(SUS)和多个主要信道的机会频谱接入网络中分布式吞吐量最大化的问题。为了解决在动态和未知环境中设计高效解决方案的挑战,我们将优化问题作为非自由度游戏制定,这进一步被证明是一个序数潜在游戏。然后,我们提出了一种基于响应的最佳响应的算法来实现制定游戏的纳什均衡点(Neps),因为存在循环时装和普通控制渠道的武器时尚和普通控制渠道的协调员信息。为了进一步减轻系统开销,由于SUS之间的信息交换,我们设计了一种被称为N-SLA的新的随机学习自动机(SLA)算法,其可以完全收敛于制定的序数潜在游戏的纯策略Neps分布式方式。为了我们的最佳知识,我们是第一个解决一般序序游戏的基于SLA的算法的融合问题。仿真结果验证了我们所提出的算法的有效性。

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