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Opportunistic spectrum access with limited feedback in unknown dynamic environment: a multi-agent learning approach

机译:未知动态环境中反馈有限的机会频谱访问:多主体学习方法

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This article investigates the problem of distributed channel selection in opportunistic spectrum access (OSA) system in which the channel states varying from slot to slot due to the influence of fading. The existing work considering with timevarying environment supposed users can receive a reward after successful contention of a channel. This assumption is not conformed to the realistic dynamic channel environment since the SNR at the receiver may be lower than a threshold value that the receiver can't receive information accurately. In this article, user can receive a positive reward only after a successful contention of a channel as well as the SNR at the receiver larger than the threshold value, otherwise, receive a zero reward. We formulate the channel selection problem as a non-cooperative game and prove it is a potential game which has at least one pure strategy Nash equilibrium. In addition, we propose a multi-agent learning algorithm. Users just need the current reward to learn to adj ust channel selection strategy.
机译:本文研究了机会频谱访问(OSA)系统中分布式信道选择的问题,在该系统中,由于衰落的影响,信道状态在每个时隙之间都不同。考虑到时变环境的现有工作假定用户可以在成功争用频道后获得奖励。由于接收器的SNR可能低于接收器无法准确接收信息的阈值,因此该假设不符合实际的动态信道环境。在本文中,只有在成功争用信道以及接收器的SNR大于阈值之后,用户才能获得肯定的奖励,否则,将获得零奖励。我们将渠道选择问题表述为非合作博弈,并证明它是具有至少一个纯策略纳什均衡的潜在博弈。此外,我们提出了一种多智能体学习算法。用户只需要当前的奖励就可以学习调整频道选择策略。

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