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Potential games, path independence and Poisson's binomial distribution

机译:潜在的游戏,路径独立和泊松的二项分布

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This paper provides a simple characterization of potential games in terms of path independence. Using this characterization we propose an algorithm to determine if a finite game is potential or not. We define the storage requirement for our algorithm and provide its upper bound. The number of equations required in this algorithm is lower or equal to the number obtained in the algorithms proposed in the recent literature. We also show that for games with same numbers of players and strategy profiles, the number of equations for our algorithm is maximum when all players have the same number of strategies. The key technique of this paper is to identify an associated Poisson's binomial distribution with any finite game. This distribution enables us to derive explicit forms of the number of equations, storage requirement and related aspects.
机译:本文在路径独立方面提供了潜在游戏的简单特征。 使用此表征,我们提出了一种算法来确定有限游戏是否是潜在的。 我们为我们的算法定义了存储要求,并提供了其上限。 该算法所需的等式数较低或等于最近文献中提出的算法中获得的数量。 我们还表明,对于具有相同数量的玩家和策略简介的游戏,当所有玩家具有相同数量的策略时,我们的算法的等式数最大。 本文的关键技术是用任何有限游戏识别相关的泊松的二项式分布。 此分发使我们能够导出方程式,存储需求和相关方面的显式形式。

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