...
首页> 外文期刊>Econometrica >Reputation and the Flow of Information in Repeated Games
【24h】

Reputation and the Flow of Information in Repeated Games

机译:重复游戏中的信誉和信息流程

获取原文
获取原文并翻译 | 示例

摘要

Equilibrium payoff bounds from reputation effects are derived for repeated games with imperfect public monitoring in which a long-run player interacts frequently with a population of short-run players and the monitoring technology scales with the length of the period of interaction. The bounds depend on the monitoring technology through theflow of information, a measure of signal informativeness per unit of time based on relative entropy. Examples are shown where, under complete information, the set of equilibrium payoffs of the long-run player converges, as the period length tends to zero, to the set ofstaticequilibrium payoffs, whereas when the game is perturbed by a small ex ante probability on commitment types, reputation effects remain powerful in the high-frequency limit.
机译:来自声誉效应的均衡支付界限因其不完美的公共监测而导出,其中一名长期运动员经常与短期播放器群体交互,监测技术与相互作用时期的长度相互作用。 该界限通过信息流,根据相对熵的每单位时间的信号信息性的量度来依赖于监控技术。 示例示出了在完整信息下,长期播放器收敛的均衡回报的一组平衡回报,随着周期长度趋于为零,而当游戏时,当游戏受到小的前任概要时扰动 类型,声誉效果在高频限制中保持强大。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号